全息图,(非)具体的亲密关系,和后人类主义在无处不在的计算时代

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY
S. Lindop
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引用次数: 0

摘要

随着计算技术变得不引人注目和无处不在,人类和软件之间的相互联系越来越无缝,挑战了有机和合成,物质和非物质之间的明确界限。这些创新的核心是后人类主义理论和审视与技术相关的自我。后人类主义意味着人类生存的连续统一体,包括塑造和被环境和创新所塑造。本文探讨了高保真全息技术的使用,以促进人与软件的相互关系。它借鉴了《银翼杀手2049》中对人类全息亲密关系的虚构表现,以及现实生活中创造的Azuma Hikari和初音未来(初音未来有时以全息形式出现),认为无处不在的计算与全息技术相结合创造的混合空间促进并自然化了亲密的后人类幻想。人类在技术媒介领域的部分分离,加上使用全息界面的软件的部分体现,产生了存在于真实和想象之间的有限的对立场所——这与米歇尔·福柯的异托邦概念一致;全息图作为一种内在的界面,同时产生了对我们生活的空间的神话和有形的争论。高保真全息技术有可能从根本上改变现在和未来的人机互联。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Holograms, (Dis-) Embodied Intimacy, and Posthumanism in an Age of Ubiquitous Computing
As computational technology becomes unobtrusive and ubiquitous, interconnections between humans and software are increasingly seamless, challenging clear demarcations between organic and synthetic, material and immaterial. Central to these innovations are theories of posthumanism and scrutiny of the self in relation to technology. Posthumanism signifies a continuum of human existence that involves shaping and being shaped by the environment and innovations. This article examines the use of high-fidelity holographic technologies to facilitate human–software interrelationships. Drawing on fictional representation of human–hologram intimacy in Blade Runner 2049 and real-life creations Azuma Hikari and Hatsune Miku (who sometimes appears in holographic form), it argues that hybridized spaces created by ubiquitous computing coupled with holography promote and naturalize intimate posthuman fantasies. Partial disembodiment of humans in technologically mediated spheres, coupled with partial embodiment of software using holographic interfaces, generates liminal counter sites existing between the real and imaginary-other spaces that align with Michel Foucault’s concept of heterotopias; holograms, as visceral interfaces, produce simultaneously mythic and tangible contestations of the space in which we live. High-fidelity holography has the potential to radically transform human–machine interconnections now and in the future.
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