借鉴设计理论走向未来与前瞻的理论发展:Fergnani and Chermack评述2021

Yusuke Kishita, Toshiki Kusaka, Yuji Mizuno, Yasushi Umeda
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These would include promoting a common understanding of futures and foresight among researchers both within the community and across different communities, helping researchers and practitioners select appropriate futures and foresight methods to execute a project being addressed, and providing an educational and training foundation to equip people such as novices and students with futures and foresight methods and approaches in a more systematic manner.</p><p>To date, a number of methods are available in the field, such as scenarios, Delphi method, roadmapping, and backcasting (van der Duin, <span>2016</span>; Glenn &amp; Gordon, <span>2009</span>; Popper, <span>2008</span>). However, less attention has been paid to theory development because, historically, there is a tendency that higher priority is placed on practicality (e.g., engaging with projects to “change the world” as described in Fergnani &amp; Chermack, <span>2021</span>) rather than academic contributions (e.g., writing scientific papers). In an attempt to further stimulate discussions on this important topic, we raise some challenges to be considered and then suggest an approach to theory development in the field through the lens of design theory (Tomiyama et al., <span>2009</span>).</p><p>As Fergnani and Chermack (<span>2021</span>) pointed out, the field has not yet made enough efforts to develop theories for several reasons. While agreeing on such reasons raised there, we want to note three challenges that should be considered, which come from the key features of the field.</p><p>Firstly, it is not an easy task to test the validity of theory since the phenomenon of interest is about the future. Often, the community's interests lie not in the accuracy of a prediction<sup>1</sup>, but rather in causal relations about how a certain future (or possible futures) might happen from the present, as discussed in scenarios and scenario planning literature (Bradfield et al., <span>2005</span>; Spaniol &amp; Rowland, <span>2019</span>). From the viewpoint of management and organization sciences, it is of particular importance “<i>to distinguish predicting the future and predicting the outcomes of futures and foresight interventions and capabilities with scientific theory (</i>Chermack, <span>2007</span><i>)</i>.” When the main purpose is not to predict an accurate future, the phenomena we want to study may be relevant to either of the following questions:</p><p>To the best of our knowledge, both of these questions have not been sufficiently addressed in previous research. It should be noted that Fergnani and Chermack (<span>2021</span>) focused on (II), such as organizational-level learning effects by futures and foresight methods.</p><p>Secondly, the definitions of terminologies and how to use individual methods (e.g., scenarios) are less standardized or less commonly understood within the community partly because being “outliers” tends to be celebrated (Fergnani &amp; Chermack, <span>2021</span>). For example, there are diversified definitions of scenarios proposed by scholars (Spaniol &amp; Rowland, <span>2019</span>) as well as a variety of methods and techniques for developing scenarios, such as the 2 × 2 matrix method (Bradfield et al., <span>2005</span>; Amer et al., <span>2013</span>). As such, each researcher or practitioner uses their method based on their own definition and mental framework. In other words, a sort of “tacit knowledge” or unexplained knowledge is often used in the process of choosing, developing, and tailoring the method. This prevents other researchers and practitioners from deploying the method to a new project. Potential questions worth answering to tackle this challenge include how to choose the right method and how to develop or tailor the appropriate process to execute the project by using one or more methods.</p><p>Finally, the field is inherently of interdisciplinary or transdisciplinary nature, that is, a variety of knowledge across different disciplines (e.g., engineering, economics, psychology, and biology) is needed to address the problem being studied. It is thus a challenge to organize and manage collected knowledge in a way that is understandable for researchers, practitioners, and stakeholders involved.</p><p>As one of approaches to addressing the three challenges presented in Section 2, we suggest applying design theory to developing a theory in the field because both of futures and foresight science and design research share strong interests in people's creativity and thought processes. Our assumption here is that the main purpose is to better understand (I) in Section 2. In this regard, our approach and the Fergnani and Chermack's (<span>2021</span>) are complementary with each other, where the targeted phenomena are different, that is, the former addresses (I) and the latter addresses (II).</p><p>Design theory is about how to understand and model design, while design methodologies are about how to design an artifact (Tomiyama et al., <span>2009</span>). Whereas the natural sciences are concerned with how things are, design is concerned with how things ought to be, with devising artifacts to attain goals (Simon, <span>1996</span>). In design theory, with the goal of understanding the designer's thought process to create an artifact, two types of knowledge are studied, that is, knowledge about design object and knowledge about design process (see Figure 1). In general, the design process is not linear but goes through iterative steps to incrementally develop a design solution in a trial-and-error manner to meet the functional specifications or objective to be achieved.</p><p>When analogical thinking is applied in the context of futures and foresight, an artifact or design object may refer to, for example, a scenario and roadmap, which are described using text, diagram, illustration, simulations, and so on. Taking scenarios as an example, documented scenarios describing what futures might look like are produced as a design solution through the scenario design process, which is usually very time consuming (e.g., months or a year). The process needs to be prepared by researchers and practitioners for which several options are possible; for example, they may develop their own process from scratch or they may tailor or just use an existing process developed by themselves or others. Related to the design object, some questions that may arise include: (a) what design object can be chosen in the project or exercise and (b) how the validity of the design object can be evaluated in terms of, for example, internal consistency, in an objective and scientific manner. As a concrete solution to deal with (b), we proposed a method for analyzing scenarios from the viewpoint of logicality using graph theory (Kishita et al., <span>2020</span>).</p><p>The design process, in general, refers to the process describing how the design object (e.g., scenario) is created. It contains the designers’ logic or reasoning process when the design object is created. When focusing on futures and foresight, it should be noted that part of the designers' thought and judgment is often described in the design object (e.g., scenario document), which means that the design object and design process are more or less interlinked. This is partly because people's creativity and imagination are reflected when producing knowledge about the future. Some questions that may arise include: (i) how the process can be developed to address the problem of interest (e.g., using a 2 × 2 matrix to develop scenarios aiming to explore possible futures), which is related to the second challenge mentioned in Section 2, and (ii) how the logic or reasoning process can be represented and developed in such a way that researchers, practitioners, and stakeholders can easily understand them. The latter (ii) is related to the third challenge in Section 2. Since logics is about the theory of reasoning, one promising approach to deal with (ii) is employing logics where inference is classified into three types, that is, deduction, induction, and abduction. In particular, abduction is of importance to describe creative futures that may differ from the present to a large extent because it helps create new knowledge and expands the designers’ thought (Stanford Encyclopedia of Philosophy, <span>2011</span>; Takeda et al., <span>1990</span>).</p><p>As described above, the application of design theory will provide the opportunity to help formulate research questions to be tackled in developing a theory of futures and foresight. One potential advantage of using design theory is to increase the reusability of various knowledge generated during the design process, including the designers’ reasoning process, thereby leading to more efficient and effective design cycles in futures and foresight.</p><p>We agree with Fergnani and Chermack (<span>2021</span>) that it is time to accelerate discussions on theory development in futures and foresight, aiming to bring about the bigger impact of the field in society. 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From the viewpoint of management and organization sciences, it is of particular importance “<i>to distinguish predicting the future and predicting the outcomes of futures and foresight interventions and capabilities with scientific theory (</i>Chermack, <span>2007</span><i>)</i>.” When the main purpose is not to predict an accurate future, the phenomena we want to study may be relevant to either of the following questions:</p><p>To the best of our knowledge, both of these questions have not been sufficiently addressed in previous research. It should be noted that Fergnani and Chermack (<span>2021</span>) focused on (II), such as organizational-level learning effects by futures and foresight methods.</p><p>Secondly, the definitions of terminologies and how to use individual methods (e.g., scenarios) are less standardized or less commonly understood within the community partly because being “outliers” tends to be celebrated (Fergnani &amp; Chermack, <span>2021</span>). For example, there are diversified definitions of scenarios proposed by scholars (Spaniol &amp; Rowland, <span>2019</span>) as well as a variety of methods and techniques for developing scenarios, such as the 2 × 2 matrix method (Bradfield et al., <span>2005</span>; Amer et al., <span>2013</span>). As such, each researcher or practitioner uses their method based on their own definition and mental framework. In other words, a sort of “tacit knowledge” or unexplained knowledge is often used in the process of choosing, developing, and tailoring the method. This prevents other researchers and practitioners from deploying the method to a new project. Potential questions worth answering to tackle this challenge include how to choose the right method and how to develop or tailor the appropriate process to execute the project by using one or more methods.</p><p>Finally, the field is inherently of interdisciplinary or transdisciplinary nature, that is, a variety of knowledge across different disciplines (e.g., engineering, economics, psychology, and biology) is needed to address the problem being studied. It is thus a challenge to organize and manage collected knowledge in a way that is understandable for researchers, practitioners, and stakeholders involved.</p><p>As one of approaches to addressing the three challenges presented in Section 2, we suggest applying design theory to developing a theory in the field because both of futures and foresight science and design research share strong interests in people's creativity and thought processes. Our assumption here is that the main purpose is to better understand (I) in Section 2. In this regard, our approach and the Fergnani and Chermack's (<span>2021</span>) are complementary with each other, where the targeted phenomena are different, that is, the former addresses (I) and the latter addresses (II).</p><p>Design theory is about how to understand and model design, while design methodologies are about how to design an artifact (Tomiyama et al., <span>2009</span>). Whereas the natural sciences are concerned with how things are, design is concerned with how things ought to be, with devising artifacts to attain goals (Simon, <span>1996</span>). In design theory, with the goal of understanding the designer's thought process to create an artifact, two types of knowledge are studied, that is, knowledge about design object and knowledge about design process (see Figure 1). 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Related to the design object, some questions that may arise include: (a) what design object can be chosen in the project or exercise and (b) how the validity of the design object can be evaluated in terms of, for example, internal consistency, in an objective and scientific manner. As a concrete solution to deal with (b), we proposed a method for analyzing scenarios from the viewpoint of logicality using graph theory (Kishita et al., <span>2020</span>).</p><p>The design process, in general, refers to the process describing how the design object (e.g., scenario) is created. It contains the designers’ logic or reasoning process when the design object is created. When focusing on futures and foresight, it should be noted that part of the designers' thought and judgment is often described in the design object (e.g., scenario document), which means that the design object and design process are more or less interlinked. 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引用次数: 2

摘要

自然科学关注的是事物是怎样的,而设计关注的是事物应该是怎样的,通过设计人工制品来达到目标(Simon, 1996)。在设计理论中,以理解设计师创造工件的思维过程为目标,研究了两种类型的知识,即关于设计对象的知识和关于设计过程的知识(见图1)。一般来说,设计过程不是线性的,而是通过迭代的步骤,以试错的方式逐步开发设计解决方案,以满足功能规范或要实现的目标。当类比思维应用于未来和预见的上下文中时,工件或设计对象可能指的是,例如,使用文本、图表、插图、模拟等来描述的场景和路线图。以场景为例,描述未来可能是什么样子的文档场景是通过场景设计过程作为设计解决方案产生的,这通常是非常耗时的(例如,数月或一年)。这一过程需要由研究人员和从业人员进行准备,有几种可能的选择;例如,他们可能从零开始开发他们自己的过程,或者他们可能裁剪或仅仅使用他们自己或其他人开发的现有过程。与设计对象相关,可能出现的一些问题包括:(a)在项目或实践中可以选择什么样的设计对象,以及(b)如何以客观和科学的方式评估设计对象的有效性,例如内部一致性。作为处理(b)的具体解决方案,我们提出了一种使用图论从逻辑性的角度分析场景的方法(Kishita et al., 2020)。一般来说,设计过程是指描述如何创建设计对象(例如,场景)的过程。它包含了设计师在创建设计对象时的逻辑或推理过程。在关注未来和前瞻时,需要注意的是,设计师的部分思想和判断往往被描述在设计对象(如场景文件)中,这意味着设计对象和设计过程或多或少是相互联系的。这在一定程度上是因为人们的创造力和想象力在产生关于未来的知识时得到了体现。可能出现的一些问题包括:(i)如何开发过程来解决感兴趣的问题(例如,使用2x2矩阵来开发旨在探索可能的未来的场景),这与第2节中提到的第二个挑战有关,以及(ii)如何以研究人员,从业者和利益相关者可以轻松理解的方式表示和开发逻辑或推理过程。后者(ii)与第2节中的第三个挑战有关。由于逻辑是关于推理的理论,处理(ii)的一个有希望的方法是使用逻辑,其中推理分为三种类型,即演绎,归纳和溯因。特别是溯因法对于描述可能在很大程度上不同于现在的创造性未来非常重要,因为它有助于创造新的知识并扩展设计师的思想(Stanford Encyclopedia of Philosophy, 2011;Takeda et al., 1990)。如上所述,设计理论的应用将提供机会,帮助制定研究问题,以解决发展未来和预见的理论。使用设计理论的一个潜在优势是增加了在设计过程中产生的各种知识的可重用性,包括设计师的推理过程,从而在未来和预见中导致更高效和有效的设计周期。我们同意Fergnani和Chermack(2021)的观点,即现在是时候加快对未来和远见理论发展的讨论,旨在使该领域在社会中产生更大的影响。为此,我们提出了一些需要考虑的挑战,并建议使用设计理论作为解决这些挑战的方法。由于期货和预见的范围是广泛的,在这篇评论中,我们将其缩小到要解决的主要问题是“研究人员和实践者如何通过期货和预见的方法和实践产生关于未来的知识”的领域。然而,采取分而治之的方法似乎是开始在该领域发展理论的一个好选择。尽管如此,该领域的理论发展还有很长的路要走,但我们认为,除了Fergnani和Chermack(2021)提出的以管理和组织科学为中心的方法之外,提供几种替代方法将是有意义的。与许多研究人员和实践者进行更多的讨论将导致制定正确的问题,通过这些问题可以为这个非常具有挑战性和有价值的主题找到一些线索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Toward theory development in futures and foresight by drawing on design theory: A commentary on Fergnani and Chermack 2021

Toward theory development in futures and foresight by drawing on design theory: A commentary on Fergnani and Chermack 2021

This commentary aims to discuss challenges and opportunities for theory development in the field of futures and foresight by drawing on design theory. The values of theorization are acknowledged by many scholars in the field. These would include promoting a common understanding of futures and foresight among researchers both within the community and across different communities, helping researchers and practitioners select appropriate futures and foresight methods to execute a project being addressed, and providing an educational and training foundation to equip people such as novices and students with futures and foresight methods and approaches in a more systematic manner.

To date, a number of methods are available in the field, such as scenarios, Delphi method, roadmapping, and backcasting (van der Duin, 2016; Glenn & Gordon, 2009; Popper, 2008). However, less attention has been paid to theory development because, historically, there is a tendency that higher priority is placed on practicality (e.g., engaging with projects to “change the world” as described in Fergnani & Chermack, 2021) rather than academic contributions (e.g., writing scientific papers). In an attempt to further stimulate discussions on this important topic, we raise some challenges to be considered and then suggest an approach to theory development in the field through the lens of design theory (Tomiyama et al., 2009).

As Fergnani and Chermack (2021) pointed out, the field has not yet made enough efforts to develop theories for several reasons. While agreeing on such reasons raised there, we want to note three challenges that should be considered, which come from the key features of the field.

Firstly, it is not an easy task to test the validity of theory since the phenomenon of interest is about the future. Often, the community's interests lie not in the accuracy of a prediction1, but rather in causal relations about how a certain future (or possible futures) might happen from the present, as discussed in scenarios and scenario planning literature (Bradfield et al., 2005; Spaniol & Rowland, 2019). From the viewpoint of management and organization sciences, it is of particular importance “to distinguish predicting the future and predicting the outcomes of futures and foresight interventions and capabilities with scientific theory (Chermack, 2007).” When the main purpose is not to predict an accurate future, the phenomena we want to study may be relevant to either of the following questions:

To the best of our knowledge, both of these questions have not been sufficiently addressed in previous research. It should be noted that Fergnani and Chermack (2021) focused on (II), such as organizational-level learning effects by futures and foresight methods.

Secondly, the definitions of terminologies and how to use individual methods (e.g., scenarios) are less standardized or less commonly understood within the community partly because being “outliers” tends to be celebrated (Fergnani & Chermack, 2021). For example, there are diversified definitions of scenarios proposed by scholars (Spaniol & Rowland, 2019) as well as a variety of methods and techniques for developing scenarios, such as the 2 × 2 matrix method (Bradfield et al., 2005; Amer et al., 2013). As such, each researcher or practitioner uses their method based on their own definition and mental framework. In other words, a sort of “tacit knowledge” or unexplained knowledge is often used in the process of choosing, developing, and tailoring the method. This prevents other researchers and practitioners from deploying the method to a new project. Potential questions worth answering to tackle this challenge include how to choose the right method and how to develop or tailor the appropriate process to execute the project by using one or more methods.

Finally, the field is inherently of interdisciplinary or transdisciplinary nature, that is, a variety of knowledge across different disciplines (e.g., engineering, economics, psychology, and biology) is needed to address the problem being studied. It is thus a challenge to organize and manage collected knowledge in a way that is understandable for researchers, practitioners, and stakeholders involved.

As one of approaches to addressing the three challenges presented in Section 2, we suggest applying design theory to developing a theory in the field because both of futures and foresight science and design research share strong interests in people's creativity and thought processes. Our assumption here is that the main purpose is to better understand (I) in Section 2. In this regard, our approach and the Fergnani and Chermack's (2021) are complementary with each other, where the targeted phenomena are different, that is, the former addresses (I) and the latter addresses (II).

Design theory is about how to understand and model design, while design methodologies are about how to design an artifact (Tomiyama et al., 2009). Whereas the natural sciences are concerned with how things are, design is concerned with how things ought to be, with devising artifacts to attain goals (Simon, 1996). In design theory, with the goal of understanding the designer's thought process to create an artifact, two types of knowledge are studied, that is, knowledge about design object and knowledge about design process (see Figure 1). In general, the design process is not linear but goes through iterative steps to incrementally develop a design solution in a trial-and-error manner to meet the functional specifications or objective to be achieved.

When analogical thinking is applied in the context of futures and foresight, an artifact or design object may refer to, for example, a scenario and roadmap, which are described using text, diagram, illustration, simulations, and so on. Taking scenarios as an example, documented scenarios describing what futures might look like are produced as a design solution through the scenario design process, which is usually very time consuming (e.g., months or a year). The process needs to be prepared by researchers and practitioners for which several options are possible; for example, they may develop their own process from scratch or they may tailor or just use an existing process developed by themselves or others. Related to the design object, some questions that may arise include: (a) what design object can be chosen in the project or exercise and (b) how the validity of the design object can be evaluated in terms of, for example, internal consistency, in an objective and scientific manner. As a concrete solution to deal with (b), we proposed a method for analyzing scenarios from the viewpoint of logicality using graph theory (Kishita et al., 2020).

The design process, in general, refers to the process describing how the design object (e.g., scenario) is created. It contains the designers’ logic or reasoning process when the design object is created. When focusing on futures and foresight, it should be noted that part of the designers' thought and judgment is often described in the design object (e.g., scenario document), which means that the design object and design process are more or less interlinked. This is partly because people's creativity and imagination are reflected when producing knowledge about the future. Some questions that may arise include: (i) how the process can be developed to address the problem of interest (e.g., using a 2 × 2 matrix to develop scenarios aiming to explore possible futures), which is related to the second challenge mentioned in Section 2, and (ii) how the logic or reasoning process can be represented and developed in such a way that researchers, practitioners, and stakeholders can easily understand them. The latter (ii) is related to the third challenge in Section 2. Since logics is about the theory of reasoning, one promising approach to deal with (ii) is employing logics where inference is classified into three types, that is, deduction, induction, and abduction. In particular, abduction is of importance to describe creative futures that may differ from the present to a large extent because it helps create new knowledge and expands the designers’ thought (Stanford Encyclopedia of Philosophy, 2011; Takeda et al., 1990).

As described above, the application of design theory will provide the opportunity to help formulate research questions to be tackled in developing a theory of futures and foresight. One potential advantage of using design theory is to increase the reusability of various knowledge generated during the design process, including the designers’ reasoning process, thereby leading to more efficient and effective design cycles in futures and foresight.

We agree with Fergnani and Chermack (2021) that it is time to accelerate discussions on theory development in futures and foresight, aiming to bring about the bigger impact of the field in society. To this end, we presented some challenges to be considered and suggested using design theory as an approach to addressing them. As the scope of futures and foresight is vast, in this commentary, we narrowed it down to the area where the main question to be tackled is “How is knowledge about the future produced by researchers and practitioners by means of futures and foresight methods and practices?” Nevertheless, taking a divide-and-conquer approach seems a good option to start developing a theory in the field. Still, there is a long way for theory development in the field, but we believe that it would be meaningful to make available several alternative approaches, in addition to the one suggested by Fergnani and Chermack's (2021) where management and organization sciences are centered on. More discussions with many researchers and practitioners would lead to formulating right questions through which some clues could be found for this very challenging and valuable topic.

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