Aminah Zb, Devie Novalian, R. Ananda, M. Habibi, Fauzan Sulman
{"title":"使用STEAM方法的远程学习:对认知领域有影响吗?","authors":"Aminah Zb, Devie Novalian, R. Ananda, M. Habibi, Fauzan Sulman","doi":"10.30983/educative.v6i2.4977","DOIUrl":null,"url":null,"abstract":"This study uses a STEAM approach to learning outcomes of biological innovation, using a quantitative approach with a quasi-experimental method with a posttest-only design with a nonequivalent group design. The population in this study were the fourth-semester students of Biology Tadris UIN Sulthan Thaha Saifuddin Jambi class IVA, IVB, IVC, and VI D totaling 36 people. Samples were taken using class IVA and IV D with the purposive sampling technique. The instrument in this study was in the form of 5 essay test questions. Data analysis used t-test and correlation test (phi (Φ)). Analysis of t-test data From the calculation results, it is concluded that the use of the STEAM approach is proven to be better than online lectures without using the STEAM approach. The results of the study were continued with a correlation test (phi test (Φ)), from the results of the calculations, it was concluded that the STEAM approach had a significant effect on the learning outcomes of students' cognitive domains in the biology learning innovation course.Penelitian ini menggunakan pendekatan STEAM terhadap hasil belajar inovasi biologi, menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dengan desain posttest only dengan nonequivalent group design. Populasi dalam penelitian ini adalah mahasiswa semester IV Biologi Tadris UIN Sulthan Thaha Saifuddin Jambi kelas IVA, IVB, IVC, dan VI D yang berjumlah 36 orang. Sampel yang digunakan adalah kelas VIA dan IV D diambil dengan menggunakan teknik purposive sampling. Instrumen dalam penelitian ini berupa 5 soal tes essay. Analisis data menggunakan uji-t dan uji korelasi (phi (Φ)). Analisis data uji t Dari hasil perhitungan diperoleh kesimpulan bahwa penggunaan pendekatan STEAM terbukti lebih baik daripada perkuliahahan online tanpa menggunakan pendekatan STEAM. Hasil penelitian dilanjutkan dengan uji korelasi (uji phi (Φ)), dari hasil perhitungan diperoleh kesimpulan bahwa pendekatan STEAM berpengaruh signifikan terhadap hasil belajar ranah kognitif mahasiswa pada mata kuliah inovasi pembelajaran biologi.","PeriodicalId":33194,"journal":{"name":"Jurnal Educative Journal of Educational Studies","volume":"2003 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Distance Learning With STEAM Approaches: Is Effect on the Cognitive Domain?\",\"authors\":\"Aminah Zb, Devie Novalian, R. Ananda, M. Habibi, Fauzan Sulman\",\"doi\":\"10.30983/educative.v6i2.4977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study uses a STEAM approach to learning outcomes of biological innovation, using a quantitative approach with a quasi-experimental method with a posttest-only design with a nonequivalent group design. The population in this study were the fourth-semester students of Biology Tadris UIN Sulthan Thaha Saifuddin Jambi class IVA, IVB, IVC, and VI D totaling 36 people. Samples were taken using class IVA and IV D with the purposive sampling technique. The instrument in this study was in the form of 5 essay test questions. Data analysis used t-test and correlation test (phi (Φ)). Analysis of t-test data From the calculation results, it is concluded that the use of the STEAM approach is proven to be better than online lectures without using the STEAM approach. The results of the study were continued with a correlation test (phi test (Φ)), from the results of the calculations, it was concluded that the STEAM approach had a significant effect on the learning outcomes of students' cognitive domains in the biology learning innovation course.Penelitian ini menggunakan pendekatan STEAM terhadap hasil belajar inovasi biologi, menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dengan desain posttest only dengan nonequivalent group design. Populasi dalam penelitian ini adalah mahasiswa semester IV Biologi Tadris UIN Sulthan Thaha Saifuddin Jambi kelas IVA, IVB, IVC, dan VI D yang berjumlah 36 orang. Sampel yang digunakan adalah kelas VIA dan IV D diambil dengan menggunakan teknik purposive sampling. Instrumen dalam penelitian ini berupa 5 soal tes essay. Analisis data menggunakan uji-t dan uji korelasi (phi (Φ)). Analisis data uji t Dari hasil perhitungan diperoleh kesimpulan bahwa penggunaan pendekatan STEAM terbukti lebih baik daripada perkuliahahan online tanpa menggunakan pendekatan STEAM. Hasil penelitian dilanjutkan dengan uji korelasi (uji phi (Φ)), dari hasil perhitungan diperoleh kesimpulan bahwa pendekatan STEAM berpengaruh signifikan terhadap hasil belajar ranah kognitif mahasiswa pada mata kuliah inovasi pembelajaran biologi.\",\"PeriodicalId\":33194,\"journal\":{\"name\":\"Jurnal Educative Journal of Educational Studies\",\"volume\":\"2003 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Educative Journal of Educational Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30983/educative.v6i2.4977\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Educative Journal of Educational Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30983/educative.v6i2.4977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16
摘要
本研究采用STEAM方法研究生物创新的学习成果,采用准实验方法和非等效组设计的后验设计的定量方法。本研究的人群是生物塔德利斯大学苏尔坦塔哈赛夫丁Jambi第四学期的IVA, IVB, IVC和VI D班的学生,共36人。采用目的取样法,采用IVA类和ivd类取样。本研究使用的工具为5道论述题。数据分析采用t检验和相关检验(phi (Φ))。从计算结果来看,使用STEAM方法比不使用STEAM方法的在线讲座效果更好。对研究结果进行相关检验(phi检验(Φ)),从计算结果来看,STEAM方法对学生在生物学习创新课程中认知领域的学习成果有显著影响。实验结果表明,蒙古那坎的实验结果与实验结果完全相同。实验结果表明,蒙古那坎的实验结果与实验结果完全相同。Populasi dalam penelitian ini adalah mahasiswa学期IV生物学Tadris UIN Sulthan Thaha Saifuddin Jambi kelas IVA, IVB, IVC, dan VI D yang berjumlah 36猩猩。样品阳地古那坎阿达拉克拉斯VIA丹IV D地古那坎登甘孟古那坎技术目的抽样。本论文用仪器分析了五种不同的方法。分析数据menggunakan uji-t dan uji korelasi (phi (Φ))。分析数据使用于Dari hasil perhitungan diperoleh kespuldan bahwa penggunaan pendekatan STEAM terbukti lebih baik daripada perkuliahahan online tanpa menggunakan pendekatan STEAM。Hasil penelitian dilanjutkan dengan uji korelasi (uji phi (Φ)), dari Hasil perhitungan diperoleh kespulan bahwa pendekatan STEAM berpengaruh signfikan terhadap Hasil belajar ranah konnitif mahasiswa paada mata kuliah inovasi penbelajan生物学。
Distance Learning With STEAM Approaches: Is Effect on the Cognitive Domain?
This study uses a STEAM approach to learning outcomes of biological innovation, using a quantitative approach with a quasi-experimental method with a posttest-only design with a nonequivalent group design. The population in this study were the fourth-semester students of Biology Tadris UIN Sulthan Thaha Saifuddin Jambi class IVA, IVB, IVC, and VI D totaling 36 people. Samples were taken using class IVA and IV D with the purposive sampling technique. The instrument in this study was in the form of 5 essay test questions. Data analysis used t-test and correlation test (phi (Φ)). Analysis of t-test data From the calculation results, it is concluded that the use of the STEAM approach is proven to be better than online lectures without using the STEAM approach. The results of the study were continued with a correlation test (phi test (Φ)), from the results of the calculations, it was concluded that the STEAM approach had a significant effect on the learning outcomes of students' cognitive domains in the biology learning innovation course.Penelitian ini menggunakan pendekatan STEAM terhadap hasil belajar inovasi biologi, menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dengan desain posttest only dengan nonequivalent group design. Populasi dalam penelitian ini adalah mahasiswa semester IV Biologi Tadris UIN Sulthan Thaha Saifuddin Jambi kelas IVA, IVB, IVC, dan VI D yang berjumlah 36 orang. Sampel yang digunakan adalah kelas VIA dan IV D diambil dengan menggunakan teknik purposive sampling. Instrumen dalam penelitian ini berupa 5 soal tes essay. Analisis data menggunakan uji-t dan uji korelasi (phi (Φ)). Analisis data uji t Dari hasil perhitungan diperoleh kesimpulan bahwa penggunaan pendekatan STEAM terbukti lebih baik daripada perkuliahahan online tanpa menggunakan pendekatan STEAM. Hasil penelitian dilanjutkan dengan uji korelasi (uji phi (Φ)), dari hasil perhitungan diperoleh kesimpulan bahwa pendekatan STEAM berpengaruh signifikan terhadap hasil belajar ranah kognitif mahasiswa pada mata kuliah inovasi pembelajaran biologi.