三维模型渲染过程的比较

Filip Popovski, Nikola Spasov, Svetlana Mijakovska, G. Nalevska
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引用次数: 1

摘要

创建三维车辆模型是一个复杂的过程,需要多边形建模的基本知识。在本研究中,使用环境地图作为HDRI图像的照明。将3D场景转换为2D图像的最后过程称为渲染。图像数据将在3ds Max中使用各种工具集以四种方式获得。它们是:Scaneline, V-Ray, Mental Ray和Corona Renderer。最后,在同一计算机系统上对所有这些技术进行了批判性分析,并获得了良好的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of Rendering Processes on 3D Model
Creating 3D vehicle model is complex process that requires basic knowledge of polygonal modeling. In this research, environment map is used as lighting with HDRI image. The final process of converting 3D scene to 2D image is called rendering. Image data will be obtained in four ways with various toolsets used in 3ds Max. They are: Scaneline, V-Ray, Mental Ray and Corona Renderer. At final step was made critical analysis on all of these techniques on the same computer system and excellent results were obtained.
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