电子竞技不能用资本主义战胜同性恋恐惧症

IF 2.4 2区 文学 Q1 COMMUNICATION
Samantha Close
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引用次数: 0

摘要

电子竞技,即竞争性视频游戏,是一个新兴的媒体行业,希望在全球舞台上合法化自己。该公司的部分努力包括应对一种被广泛认为有害的文化。有毒的玩家文化通过贬低女性(如女性和酷儿男性)来宣扬男性霸权;虽然这个问题在游戏中很普遍,但在电子竞技中尤其严重,因为它很难被认为是一项“真正的”运动。然而,电子竞技当局为打击父权制同性恋恐惧症而采取的方法是不够的。他们与反酷儿的体面政治有很多共同之处,后者将市场重新定义为最终的文化权威。另一种办法是建立在变革司法原则的基础上,这种原则强调犯罪者和受害者的人性,同时要求犯罪者对其造成的伤害负责。正如AnyKey的GLHF倡议所示,变革正义在游戏直播中已经被证明是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Esports Cannot Defeat Homophobia With Capitalism
Esports, competitive video gaming, is an emerging media industry looking to legitimize itself on the global stage. Part of its efforts include addressing a culture widely perceived as toxic. Toxic gamer culture claims hegemonic masculinity by degrading any seen as feminine, such as women and queer men; while this problem is endemic to gaming, it is particularly virulent in esports due to its struggles to be recognized as a “real” sport. The methods esports authorities have deployed to combat patriarchal homophobia, however, are insufficient. They share much with an anti-queer respectability politics that reinscribes the market as the ultimate cultural authority. An alternative approach would be one based on the principles of transformative justice, which emphasizes the humanity of both perpetrators and victims while demanding perpetrators take responsibility for the harm they cause. Transformative justice has already proved viable in game live-streaming, as seen by AnyKey's GLHF initiative.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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