字谜游戏对学生词汇掌握的效果

Aulia Hanifah Qomar, Yulita Sahara Wati
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引用次数: 1

摘要

本研究旨在了解使用猜字谜游戏对学生词汇掌握的有效性和意义差异。猜字谜游戏是玩家尝试猜测一个单词短语和他们的队友的活动。字谜游戏是一种用哑剧来表现单词的游戏。本研究采用实验研究。本研究的对象是SMP穆罕默迪亚艾哈迈德达赫兰地铁2020学年的八年级学生。采用整群随机抽样技术的对照组20名,实验组20名。本研究收集数据的研究工具为检验与观察。从实验组和对照组两个班级的测量结果来看,实验组在词汇掌握方面的提高要高于对照组。前测得分结果显示,实验组和对照组的平均得分分别为61,6和66,6。从两组的得分来看,结果显示对照组优于实验组。然后,实验组的后测结果高于对照组;实验组平均得分为74.2分,对照组平均得分为68.8分。结果表明,字谜游戏对学生词汇掌握有显著的效果和显著的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EFFECTIVENESS OF USING CHARADES GAME TOWARD STUDENTS’ VOCABULARY MASTERY
This research aims to find out the effectiveness and significance different of using Charades game on students’ vocabulary mastery at SMP Muhammadiyah Ahmad Dahlan Metro. Charades game is the activity that players try to guess a word phrase and their teammates. Charade game is a kind of game in which words are represented in pantomime. This research used experimental research. The subjects of this research are the eighth-grade students at SMP Muhammadiyah Ahmad Dahlan Metro academic year 2020. There are 20 students of the control group which used cluster random sampling techniques and 20 students of the experimental group. The research instrument used to collect the data in this research was test and observation. From the two classes, the experimental and control group, the measurement shows that the improvement of vocabulary mastery in the experimental group is higher than the control group. The result of the pretest score shows that the average score of the experimental group and the control group are 61,6and 66,6. From the score of both groups, the result shows that the control group is better than the experimental group. Then, the result of the posttest in the experimental group is higher than the control group; the average scores are 74,2for experimental group and 68,8 for the control group. It can be concluded that there are effectiveness and significant differences in using Charades game in students’ vocabulary mastery.
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