数码漫画媒介对水循环材料的发展,以提高东庞蒂亚克五年级学生的学习成绩

Henzi Haryanto, Kartono Kartono, Rio Pranata
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引用次数: 0

摘要

本研究的目的是开发水循环资料的数位漫画学习媒体,以改善学生的学习成果。本研究是应用ADDIE研究阶段进行的研究与开发(R&D)研究。本研究的数据收集采用问卷调查、访谈、测试、验证和问卷调查表。本次研究对象为27名学生,时间为2023年2月至3月,为期两个月。研究结果表明,数字漫画产品经历了制作、验证和有限试验的阶段。材料专家验证的结果得到了3.30分,标记为“可行”;媒体专家验证的结果得到了4分,标记为“非常可行”。前测成绩达到62.03分,后测成绩提高,达到72.59分。学生对数字漫画学习水循环材料的使用和呈现的实用性评分为3.52分,班主任评分为30分,标准为“非常可行”。根据研究结果,可以得出结论,使用数字漫画学习媒体对提高学生的学习成果是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Komik Digital pada Materi Siklus Air untuk Meningkatkan Hasil Belajar Siswa Kelas V SD Negeri 5 Pontianak Timur
The purpose of this study was to develop digital comic learning media on water cycle material as an effort to improve student learning outcomes. This research is a Research and Development (R&D) study by applying the ADDIE research stages. Data collection in this study was carried out through questionnaires, interviews, tests, validation, and questionnaire sheets. The subjects in this study involved 27 students for two months, starting from February-March 2023. The research findings show that digital comic products have gone through the stages of making, validation, and limited trials. The results of the material expert validation received a score of 3.30 with the label "feasible" while the media expert validation received a score of 4 with the label "very feasible". The pre-test results obtained a score of 62.03 and the post-test score increased and obtained a score of 72.59. The level of practicality of the use and presentation of digital comics learning water cycle material is 3.52 from students and 30 from class teachers with "very feasible" criteria. Based on the results of the study, it can be concluded that the use of digital comic learning media is effective in improving student learning outcomes.
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