数字游戏的语言环境:游戏机制中语言使用的辨别性分析

IF 2.3 Q1 EDUCATION & EDUCATIONAL RESEARCH
CALICO Journal Pub Date : 2021-06-23 DOI:10.1558/cj.20860
Dan Dixon
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引用次数: 4

摘要

这项研究定量地测量了源自于一套目标数字游戏机制的语言变化。机制是指构成整体游戏体验的游戏设计元素,决定玩家的行动和语言互动程度。通过使用“修改”软件,从两款流行的商业游戏《辐射4》和《天际》中提取语言文件,编制了一个语料库。按照Biber和Conrad(2019)中详细介绍的语域分析框架,将提取的语言文件分为三个语域类别。这三个类别包括一个口头(对话树)和两个书面记录(任务目标和任务阶段),这是许多现代商业游戏中的常见机制。对比三种判别分析的结果,发现统计模型不能区分两种游戏在游戏层面的语言环境;然而,当考虑到游戏机制层面的语言环境时,该模型在准确识别文本的游戏机制语域类别方面具有很高的精度。研究结果提供了经验证据,表明数字游戏语言学习(DGBLL)研究设计可以受益于针对特定设计方面和游戏机制,而不是在类型或游戏名称层面上推广结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular commercial games, Fallout 4 and Skyrim, using “modification” software. The extracted language files were organized into three register categories following the register analysis framework detailed in Biber and Conrad (2019). The three categories include one spoken (dialogue trees) and two written registers (quest objectives and quest stages), which are common mechanics in many modern commercial games. Comparing results from three discriminant analyses, the findings indicate that statistical models cannot distinguish between the two games’ linguistic environments at the level of the game; however, when considering the linguistic environments at the level of game mechanics, the model has high precision in accurately identifying the texts’ game mechanic register categories. The results provide empirical evidence that digital game-based language learning (DGBLL) research designs could benefit from targeting specific design aspects and game mechanics rather than generalizing results at the level of genre or game title.
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来源期刊
CALICO Journal
CALICO Journal EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.10
自引率
10.00%
发文量
0
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