基于轮廓线的长骨自适应实现

M. D. Roberts, R. T. Hart
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引用次数: 0

摘要

骨对其机械需求的适应通常被描述为一个反馈控制系统,其中组织应变环境的某些方面作为驱动信号启动骨表面细胞水平的形成和吸收过程。虽然这种描述可能有些简化,但控制系统的观点对于组织思想、实验和适应性模拟是有用的。在过去的25年里,一些研究者引入了骨适应的数学模型和(基于有限元的)计算机模拟,使用许多候选驱动机械信号作为拟议的骨量调节因子[1]。这些模拟通常使用有限元方法-包括适当的几何形状,材料描述和加载-来计算所需的组织应变参数,被认为是特定的调节信号。基于所模拟的自适应响应——几何和/或材料性质的变化——更新有限元模型,并在一系列离散时间步长中重新分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Contour Based Implementation of Long Bone Adaptation
The adaptation of bone to its mechanical demands is often described as a feedback control system wherein some aspect of the tissue strain environment acts as a driving signal to initiate cellular-level formation and resorption processes on bone surfaces. While this description may be somewhat simplified, the control system view is useful for organizing ideas, experiments, and simulations of adaptation. In the past 25 years, several investigators have introduced mathematical models and (finite element-based) computer simulations of bone adaptation, using numerous candidate driving mechanical signals as proposed bone mass regulators [1]. These simulations generally use the finite element method — including the appropriate geometry, material description, and loading — to calculate the needed tissue strain parameter being considered as the specific regulation signal. Based on the adaptive response being simulated — geometric and/or material property changes — the finite element model is updated, and re-analyzed in a series of discrete time steps.
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