利用3D打印机制作植物结构分形STEAM课程对科学探索能力、创意性问题解决能力及科学兴趣的效果

홍진석, Hong Seung Ho
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引用次数: 1

摘要

本研究旨在开发以重复图形植物分形为主题,利用3D打印机制作植物分形的STEAM程序,并探讨其效果。为了做到这一点,我们为10年级的学生开发了一个STEAM项目,并将其应用于小学6年级的学生。在科学处理技能、创造性解决问题能力和科学兴趣的测试中,我们发现了改善的效果。也就是说,结果显示,在推理和期望领域,这是科学过程技能的领域显著差异,在创造性解决问题的能力和科学兴趣的所有领域也显示显著影响。在这个项目中,虽然主要处理的是非学科内容,但背景知识,以了解研究主题的内容,通过科学,数学和艺术学科的趋同活动导致显著效果。因此,像本研究这样以主题为中心的使用3D打印机的新STEAM项目应该不断开发和分发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D 프린터를 활용한 식물의 구조 프랙털 제작 STEAM 수업이 과학 탐구 능력, 창의적 문제해결력 및 과학적 흥미도에 미치는 효과
This study aims to develop a STEAM program to create plant fractals using 3D printer under the theme of plant fractals with repeated figures and to explore its effects. To do this, we developed a STEAM program for the 10th classes and applied it to the 6th grade elementary school students. We found the improved effects in tests of scientific process skills, creative problem-solving ability, and scientific interest. That is, the results showed significant differences in the areas of inference and expectation, which are the areas of scientific process skills, and also showed significant effects in all areas of creative problemsolving ability and scientific interests. In this program, although the nonsubject contents were mainly treated, but background knowledge in order to understand the contents of the study theme by convergent activities of subjects of science, mathematics and arts led to significant effects. Therefore, topic-focused new STEAM programs using 3D printer like this study should be continuously developed and distributed.
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