图上香农切换博弈的最优解

L. Weinberg
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引用次数: 1

摘要

在作者之前与John Bruno合著的一篇论文中,给出了Shannon二人交换博弈的一个简单图论解。解决方案是建设性的,因为我们制定了有效的算法来确定在任何给定的图表上进行的游戏是捷径、捷径还是中立游戏,并给出了赢得每种类型游戏的策略。该证明利用了雷曼解与图的主划分相结合,这是Kishi和Kajitani发现的图的唯一分解。此外,通过对偶理论的正确应用,Bruno和Weinberg还证明了策略是全局策略,即保证在所谓的全局博弈中,对于短路、近路和中立的博弈都能取得胜利。他们的另一个证明表明,可以对Kishi和Kajitani的主划分进行进一步分解,即可以得到一个精炼的唯一划分。最后,他们将所有关于主划分的新结果推广到拟阵上,使完整的分析可以自动应用于拟阵上的Shannon对策。本文将其改进为最优解。这个最优解也可以推广到在矩阵上玩的游戏,但在这里我们将注意力集中在图论的情况下,并在图论的背景下完全呈现解决方案。我们通过使用图论的增强版本来实现这一点,我们声称这是图论的新范式(我们在同伴论文中提出)。我们所说的最优解是指在最少次数的游戏中赢得全局游戏。这是通过在游戏开始时确定给定图形的最小可能的次要值来实现的,在这个次要值上,相对于不同的边缘,可以进行获胜的游戏。这个次要集的大小是由这些原子的并集组成的次要集的共生成集自动给出的,只有这些原子,具有相关的偏序,才能保证博弈的胜利。因此,后一个小调是唯一的,全局博弈的最小次数是由策略决定的,并由最小可能小调中的共跨越集的大小决定。正如前面的解是基于主划分的,所以最优解是基于对主划分的细化,我们称之为一般主划分,它的发展是由Bruno和Weinberg开始的,使用的概念和算法首先由他们提出,然后由Narayanan和Tomizawa独立地进一步推广。最优解使用与前面的解相同的策略和有效的算法(但现在应用于最小次),因此仍然是建设性的。最后,在有向图和有向矩阵上也存在Shannon切换博弈的版本,其中至少有两个版本的解与前文中相应的无向博弈具有相同的充分必要条件。因此,最优解也适用于它们。单独的论文将给出香农博弈在矩阵上、有向图上和有向矩阵上的最优解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An optimal solution of the Shannon switching game played on a graph
In a previous paper of the writer's, co-authored with John Bruno, a simple graph-theoretic solution to the Shannon two-person switching game was presented. The solution is constructive in that efficient algorithms were formulated that determined if a game played on any given graph is a short, cut, or neutral game, and gave the strategies for winning each type of game. The proof makes use of Lehman's solution combined with the principal partition of a graph, a unique decomposition of a graph discovered by Kishi and Kajitani. In addition, by a correct application of duality theory Bruno and Weinberg also proved that the strategies are global strategies, that is, they guarantee a win in the so-called global game for the short, cut, and neutral games. Another of their proofs showed that a further decomposition of the principal partition of Kishi and Kajitani was possible, that is, a refined unique partition can be obtained. Finally, they generalized all the new results on the principal partition to matroids so that the complete analysis can be automatically applied to solve the Shannon game played on a matroid. In this paper we improve the solution to an optimal one. This optimal solution also generalizes to the game played on a matroid, but here we focus attention on the graph-theoretic case and present the solution entirely within the context of graph theory. We accomplish this by using an enhanced version of graph theory that we claim is a new paradigm for graph theory (which we present in a companion paper). By an optimal solution we mean that a global game is won in a minimum number of plays. This is brought about by determining at the beginning of the game the smallest possible minor of the given graph on which a winning game with respect to the distinguished edge can be played. The size of this minor is automatically given by the co-spanning sets of the minor formed by the union of those atoms, and only those atoms, of the associated partial order, that are required for guaranteeing the winning game. The latter minor is thus unique, and the minimum number of plays for the global game is given by the strategies and determined by the size of the co-spanning sets in the smallest possible minor. Just as the previous solution was based on the principal partition, so the optimal solution is based on a refinement of the principal partition, which we designate as the general principal partition, whose development was begun by Bruno and Weinberg using concepts and algorithms first formulated by them and then applied in a further and final extension independently by Narayanan and Tomizawa. The optimal solution uses the same strategies and efficient algorithms (but now applied to the smallest minor) as the earlier solution and thus continues to be constructive. Finally, there are also versions of the Shannon switching game played on a directed graph and an oriented matroid, at least two of which have a solution with the same necessary and sufficient conditions as the corresponding undirected games of the previous paper. Hence the optimal solution also applies to them. Separate papers will present the optimal solutions to the Shannon game played on a matroid, on a directed graph and on an oriented matroid.
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