为当地人编程

E. Ackermann
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引用次数: 1

摘要

对许多人来说,编程是许多事情,并不是每个人都同意它对人类学习的潜力。尤其是在一个更小的孩子越来越成为“专家”游戏玩家、推特用户、信息搜索者和数字“工匠”的时代。如今的年轻人往往是在课堂之外自学成才(至少是掌握他们所知道或感兴趣的大部分知识),他们对所有数字事物的巧妙运用确实令我们感到惊讶,有时甚至超过了我们。问题是:该领域的专家认为这种“专业知识”有多少是足够的?本文“间接地”看待编程,作为探索代理、控制和交互风格问题的机会,正如好奇的头脑在创造性和批判性地使用“智能”工具时所发挥的作用一样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Programming for the natives
Programming is many things to many people, and not everyone agrees on its potential for human learning. This is especially true at a time when ever younger children are increasingly “expert” gamers, tweeters, information-seekers, and digital “bricoleurs”. Often self-taught, or at least grabbing much of what they know or are interested in) outside the classroom, today’s youngsters indeed surprise—and on occasion surpass us—with their clever uses of all things digital. Question is: how much of this “expertise” is deemed sufficient by experts in the field? This paper looks at programming “obliquely,” as an opportunity to explore issues of agency, control, and interaction styles, as played out in the creative and critical uses of “smart” tools by curious minds. 
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