葡萄牙文字游戏对阅读困难二年级学生阅读、拼写和语音意识的影响

L. Carvalhais, Teresa Limpo, U. Richardson, S. Castro
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引用次数: 14

摘要

近年来,人们对计算机辅助干预提高读写能力的兴趣有所增加。在这项研究中,我们开发了葡萄牙语版的graphhogame Fluent,并测试了它对阅读、拼写和语音意识的影响。阅读困难的二年级学生被随机分为两组:graphhogame Fluent组(n = 15),接受计算机辅助的阅读补救干预;graphhogame Math组(n = 15),接受计算机辅助的计算干预。另一个非游戏组,由没有阅读困难的二年级学生组成(一切照旧组,n = 15)。结果表明,GraphoGame在拼写和语音意识方面有明显的好处。经过干预和一个月后,GraphoGame Fluent组显示的拼写和语音意识技能与一切照常的组相似,高于graphhogame Math组。总的来说,这些发现表明,葡萄牙语困难的读者受益于计算机辅助干预,将字母-声音对应与更复杂的正字法模式结合起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of the Portuguese GraphoGame on Reading, Spelling, and Phonological Awareness in Second Graders Struggling to Read
The interest in computer-assisted interventions to promote literacy has increased over the years. In this study, we developed the Portuguese version of the GraphoGame Fluent and tested its effects on reading, spelling, and phonological awareness. Second graders struggling to read were randomly assigned to two groups: GraphoGame Fluent group (n = 15), which received a computer-assisted remedial reading intervention, or GraphoGame Math group (n = 15), which received a computer-assisted numeracy intervention. An additional, non-playing group, composed by second graders without reading difficulties, was formed (business-as-usual group, n = 15). Results showed clear benefits of GraphoGame on spelling and phonological awareness. After the intervention and one month later, the GraphoGame Fluent group displayed spelling and phonological awareness skills similar to the business-as-usual group, and above the GraphoGame Math group. Overall, these findings indicate that Portuguese struggling readers benefit from computer-assisted interventions that combine letter-sound correspondences with more complex orthographic patterns.
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