Iswanto A. Yunus, Raghel Yunginger, Mursalin Mursalin, Dewi Diana Paramata, Dewa Gede eka Setiawan, A. Odja
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引用次数: 2

摘要

本研究旨在探讨具有发现学习模式的填字游戏学习媒介对学生声波概念学习成果的影响。本研究为准实验型研究,采用一个班级(一个样本),仅实验班采用一组前测后测设计。在本研究中,使用发现学习模型进行了三次在线学习。数据收集中使用的工具是学习成果的论文测试。数据分析采用描述性分析技术,即正态性检验,假设检验,显著性水平为5%。采用参数统计t检验进行假设检验,得到tCalculate (5.789) > tabable(2.024),显著水平= 0.05。假设1 (H_1)被接受。这表明学生使用发现学习模式下的学习媒体填字游戏学习前后的学习效果存在差异。这一结果也体现在学生在测试后的学习成绩的提高高于测试前,平均为76.03%和65.71%。因此,在发现学习模式下使用填字游戏媒介会影响学生的学习效果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengaruh Media Pembelajaran Crosword Puzzle Dengan Model Discovery Learning Terhadap Hasil Belajar Siswa Pada Konsep Gelombang Bunyi Di SMAN 1 Boliyohuto
This study aims to determine the effect of crossword puzzle learning media with discovery learning models on student learning outcomes on the concept of sound waves. This research is a quasi-experimental type of research using one class (one samples) only the experimental class using the One Group pretest posttest design. In this study, learning was conducted three times online with the discovery learning model. The instrument used in data collection is an essay test of learning outcomes. The method used to analyze the data is descriptive analysis technique, namely normality test, hypothesis testing with a significance level of 5%. Based on hypothesis testing using parametric statistics t test obtained tCalculate (5.789 > ttabel (2.024) with a significant level = 0.05. where hypothesis one (H_1) is accepted. This shows that there are differences in student learning outcomes before and after learning using learning media crossword puzzle with the discovery learning model. This result is also shown from the increase in student learning outcomes on the posttest test which is higher than in the pretest test with an average value of 76.03% and 65.71%. Thus the use of crossword puzzle media with the discovery learning model affects the results student learning
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