{"title":"游戏开发作为一种以计算机为基础的娱乐媒体的游戏","authors":"Rendy Pratama, Rochmawati Rochmawati","doi":"10.23917/JPIS.V30I2.11452","DOIUrl":null,"url":null,"abstract":"Learning media is believed to be one of the important parts of the learning process, especially computer-based media. This study aims to develop a computer game-based media Make a Match and to analyze its feasibility as a media enrichment. This study provided a type of educational Research and Development (RD) by referring to the model of development ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The result of validations by material experts, linguists, and media experts showed thatthe average worthiness of assessment was 86,27%. The average percentage revealed the number of 90,1% in the material aspect, 81,4% in the linguistics aspect, and 86,7% in the media aspect. Therefore, this computer based-game is very decent to be used as amedia enrichment for students. ","PeriodicalId":32427,"journal":{"name":"Jurnal Pendidikan Ilmu Sosial","volume":"28 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENGEMBANGAN PERMAINAN MAKE A MATCH BERBASIS KOMPUTER SEBAGAI MEDIA PENGAYAAN\",\"authors\":\"Rendy Pratama, Rochmawati Rochmawati\",\"doi\":\"10.23917/JPIS.V30I2.11452\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning media is believed to be one of the important parts of the learning process, especially computer-based media. This study aims to develop a computer game-based media Make a Match and to analyze its feasibility as a media enrichment. This study provided a type of educational Research and Development (RD) by referring to the model of development ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The result of validations by material experts, linguists, and media experts showed thatthe average worthiness of assessment was 86,27%. The average percentage revealed the number of 90,1% in the material aspect, 81,4% in the linguistics aspect, and 86,7% in the media aspect. Therefore, this computer based-game is very decent to be used as amedia enrichment for students. \",\"PeriodicalId\":32427,\"journal\":{\"name\":\"Jurnal Pendidikan Ilmu Sosial\",\"volume\":\"28 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Pendidikan Ilmu Sosial\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23917/JPIS.V30I2.11452\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pendidikan Ilmu Sosial","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23917/JPIS.V30I2.11452","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
学习媒体被认为是学习过程的重要组成部分之一,尤其是基于计算机的媒体。本研究旨在开发一种基于电脑游戏的媒体《撮合》,并分析其作为丰富媒体的可行性。本研究以开发模式ADDIE (Analysis, Design, Development, Implementation, and Evaluation)为基础,提供一种教育研发模式。材料专家、语言学家和媒体专家的验证结果表明,评估的平均价值为86,27%。平均百分比显示,在材料方面的人数为901%,在语言学方面的人数为81.4%,在媒体方面的人数为86.7%。因此,这款基于电脑的游戏非常适合作为学生的丰富媒体。
PENGEMBANGAN PERMAINAN MAKE A MATCH BERBASIS KOMPUTER SEBAGAI MEDIA PENGAYAAN
Learning media is believed to be one of the important parts of the learning process, especially computer-based media. This study aims to develop a computer game-based media Make a Match and to analyze its feasibility as a media enrichment. This study provided a type of educational Research and Development (RD) by referring to the model of development ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The result of validations by material experts, linguists, and media experts showed thatthe average worthiness of assessment was 86,27%. The average percentage revealed the number of 90,1% in the material aspect, 81,4% in the linguistics aspect, and 86,7% in the media aspect. Therefore, this computer based-game is very decent to be used as amedia enrichment for students.