比较五个不同的职业团队在同一俱乐部的正式比赛中最苛刻的场景

IF 1.1 Q3 SPORT SCIENCES
Franc García , Daniel Fernández , Jordi Illa , Xavier Reche , Roger Font , Marc Guitart , Francesc Pla , Joan Ramon Tarragó , Jairo Vázquez-Guerrero
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引用次数: 3

摘要

本研究的目的是比较同一俱乐部的5个不同团队项目(篮球、五人制足球、手球、冰场曲棍球和足球)在5个不同时间段(30、60、120、180和300秒)的最苛刻比赛场景(MDS)。材料和方法通过本地定位系统监测了65名职业男性运动员在14至17场正式比赛中的表现。峰值物理需求包括总距离、距离和动作>18 km·h−1以及距离和加减速次数>2 m·s−2。采用单因素方差分析和Tukey事后检验来检验统计显著性(p < 0.05),而计算标准化的科恩效应大小和各自的95%置信区间来检测团队运动之间的差异。结果足球和冰球运动的总距离、动作距离和动作次数在30-s和60-s时间段最大,而篮球运动的加速和减速次数在30-s和60-s时间段最大。综上所述,不同团队运动项目在比赛期间的MDS存在显著差异,这对于确定运动专项训练优化和恢复训练的上限阈值具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing the most demanding scenarios of official matches across five different professional team sports in the same club

Introduction

The purpose of this study was to compare the most demanding scenarios (MDS) of match-play across five different team sports of the same club (basketball, futsal, handball, rink hockey and soccer) during five different time epochs (30, 60, 120, 180 and 300 s).

Material and methods

Sixty-five professional male players were monitored across 14 to 17 official matches via a local positioning system. Peak physical demands included total distance, distance, and actions >18 km·h−1 and distance and number of accelerations and decelerations >2 m·s−2. One-way analysis of variance and Tukey post-hoc tests were used to test statistical significance (p <.05), whereas standardized Cohen's effect size and the respective 95% confidence intervals were calculated to detect differences between team sports.

Results

While soccer and rink hockey achieved the greatest MDS in total distance, and distance and number of actions >18 km·h−1 during all the time epochs examined, basketball presented the highest peak values in number of accelerations and decelerations >2 m·s−2 during 30-s and 60-s time epochs.

Conclusion

In conclusion, the MDS during competition are significantly different across team sports, which can be useful in determining the upper limit threshold for sport-specific training optimisation and return to play purposes.

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CiteScore
2.60
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