马来西亚职业学院讲师实施游戏化方法的挑战和性别差异

IF 0.5 Q3 AREA STUDIES
Marlissa Omar, D. Ali, Fathiyah Mohd. Kamaruzaman
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引用次数: 0

摘要

背景和目的:游戏化是一种教学方法,在教师中越来越受欢迎,因为它可以使课堂学习更愉快,并使用奖励来庆祝成就。随着马来西亚教育机构在线学习的兴起,游戏化被视为一种互动的教学方法。由于对职业教师实施游戏化方法的挑战进行了有限的研究,这是本文的目的;因此,要审视挑战。方法:本研究采用定量研究方法。受访者包括来自马来西亚几所职业学院的55名职业讲师。一套调查问卷用于调查讲师在其机构实施游戏化时所面临的挑战。使用四个构念来区分挑战的差异,包括支持、获取、能力和适用性。本研究收集的数据采用描述性统计(均分和标准差)和推理统计(独立样本t检验)进行分析,以确定性别之间的差异。研究结果:基于构念的相关发现,本研究的结果表明,大多数职业教师在教学和学习中实施游戏化方法时存在适度的挑战。此外,研究还发现,在实施游戏化方法的难度方面,性别差异并不显著。该研究还表明,大多数职业讲师都有潜力将游戏化应用于他们的教学中,因为他们的能力很强,并且得到了足够的支持和足够的机会。贡献:本研究结果可为职业教师在学习过程中推广游戏化教学法,提高学生学习动机提供参考。关键词:游戏化,性别,挑战,方法,职业引自:Marlissa, O., Dayana Farzeeha, A., & Fathiyah, M. K.(2023)。马来西亚职业学院讲师实施游戏化方法的挑战和性别差异。自然科学学报,8(2),123-140。http://dx.doi.org/10.24200/jonus.vol8iss2pp123-140
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CHALLENGES AND GENDER DIFFERENCES IN IMPLEMENTING GAMIFICATION APPROACH AMONG VOCATIONAL COLLEGE LECTURERS IN MALAYSIA
Background and Purpose: Gamification is a teaching and learning approach that is gaining popularity among teachers as a way to make classroom learning more enjoyable and engaging with the use of rewards to celebrate accomplishments. With the rise of online learning in Malaysian educational institutions, gamification is viewed as an interactive method of teaching and learning. Due to the fact that limited studies have been conducted to investigate the challenges in implementing gamification approaches among vocational instructors, it is the aim of this paper; therefore, to examine the challenges.   Methodology: This study employed a quantitative research method. The respondents include 55 vocational lecturers from several vocational colleges in Malaysia. A set of questionnaires was used to examine the challenges faced by the lecturers in the implementation of gamification at their institutions. Four constructs were used to differentiate the differences of the challenges, which include support, access, competency, and applicability. Data collected from this study were analyzed using descriptive statistics (mean score and standard deviation) and inferential statistics (independent sample t-test) to identify the differences between gender.   Findings: The findings of this study indicated that the majority of vocational lecturers have moderate challenges when implementing gamification approaches in their teaching and learning based on the findings related to the constructs. In addition, it was found that there were no significant gender differences in terms of the difficulties associated with implementing gamification approaches. This study also showed that most vocational lecturers have the potential to apply gamification in their teaching based on their high competencies with adequate support and enough access given to them.   Contributions: The findings of the study can contribute to vocational lecturers to promote gamification approach during the learning process to increase students’ motivation.     Keywords: Gamification, gender, challenges, approach, vocational.   Cite as: Marlissa, O., Dayana Farzeeha, A., & Fathiyah, M. K. (2023). Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia. Journal of Nusantara Studies, 8(2), 123-140. http://dx.doi.org/10.24200/jonus.vol8iss2pp123-140
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