{"title":"互动虚拟现实的乐趣数学学习与深刻的理解在SMP Swasta - rahman Percut","authors":"H. Mawengkang, S. Efendi, M. Firdaus","doi":"10.35335/jurnalmantik.v5i3.1591","DOIUrl":null,"url":null,"abstract":"This partnership program was intended to solve problems that arose at SMP Swasta Ar-Rahman Percut such as the lack of teacher skills in developing learning media to foster students’ motivation and implementing online teaching that optimizes the use of technology. In the context of online learning, such difficulties will increase. The solutions offered were training through workshops on the development of interactive virtual reality (VR) using OpenSpace3D and assistance in the implementation. Five stages: Learn, Teach, Evaluate, Acknowledge, and Fostering in the method were held sequentially. Adult learning principles, focusing on experiential learning and self-motivation, were applied to encourage participants and instructors to actively participate. Results showed that the program has made a significant impact on teachers' skills in developing and implementing interactive VR in fun mathematics online learning.","PeriodicalId":32704,"journal":{"name":"Mantik Jurnal Matematika","volume":"70 6 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Interactive Virtual Reality For Fun Mathematics Learning With Deep Understanding At SMP Swasta Ar-Rahman Percut\",\"authors\":\"H. Mawengkang, S. Efendi, M. Firdaus\",\"doi\":\"10.35335/jurnalmantik.v5i3.1591\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This partnership program was intended to solve problems that arose at SMP Swasta Ar-Rahman Percut such as the lack of teacher skills in developing learning media to foster students’ motivation and implementing online teaching that optimizes the use of technology. In the context of online learning, such difficulties will increase. The solutions offered were training through workshops on the development of interactive virtual reality (VR) using OpenSpace3D and assistance in the implementation. Five stages: Learn, Teach, Evaluate, Acknowledge, and Fostering in the method were held sequentially. Adult learning principles, focusing on experiential learning and self-motivation, were applied to encourage participants and instructors to actively participate. Results showed that the program has made a significant impact on teachers' skills in developing and implementing interactive VR in fun mathematics online learning.\",\"PeriodicalId\":32704,\"journal\":{\"name\":\"Mantik Jurnal Matematika\",\"volume\":\"70 6 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mantik Jurnal Matematika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35335/jurnalmantik.v5i3.1591\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mantik Jurnal Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35335/jurnalmantik.v5i3.1591","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
该合作项目旨在解决SMP Swasta Ar-Rahman Percut出现的问题,例如教师在开发学习媒体以培养学生动机方面缺乏技能,以及实施优化技术使用的在线教学。在网络学习的背景下,这样的困难将会增加。提供的解决方案是通过讲习班培训使用OpenSpace3D开发交互式虚拟现实(VR),并协助实施。五个阶段:学习,教,评价,承认和培养的方法依次进行。采用成人学习原则,注重体验式学习和自我激励,鼓励参与者和教师积极参与。结果表明,该计划对教师在有趣的数学在线学习中开发和实施交互式VR的技能产生了重大影响。
Interactive Virtual Reality For Fun Mathematics Learning With Deep Understanding At SMP Swasta Ar-Rahman Percut
This partnership program was intended to solve problems that arose at SMP Swasta Ar-Rahman Percut such as the lack of teacher skills in developing learning media to foster students’ motivation and implementing online teaching that optimizes the use of technology. In the context of online learning, such difficulties will increase. The solutions offered were training through workshops on the development of interactive virtual reality (VR) using OpenSpace3D and assistance in the implementation. Five stages: Learn, Teach, Evaluate, Acknowledge, and Fostering in the method were held sequentially. Adult learning principles, focusing on experiential learning and self-motivation, were applied to encourage participants and instructors to actively participate. Results showed that the program has made a significant impact on teachers' skills in developing and implementing interactive VR in fun mathematics online learning.