{"title":"【关于学科学习的数字化转型】","authors":"I. Stolbova, L. Kochurova, K. Nosov","doi":"10.32517/0234-0453-2020-35-9-53-63","DOIUrl":null,"url":null,"abstract":"Digital education is carried out due to a deep transformation of the educational process and widespread use of digital educational technologies. Within the framework of subject learning, digital technologies are radically changing the content of the disciplines taught and the form of their presentation. The experience of creating a digital educational environment (DEE) in the framework of subject training is considered on the example of basic geometric and graphic training (GGT) of technical university students. Currently, the main factors shaping GGT are the paradigm of engineering education and methodology of design and development activities, which have undergone dramatic changes with the development of information technology. The basic concept of graphic education should initially and entirely be based on a digital 3D (volumetric) model that combines information about a product at all stages of its life cycle. At the same time, applied geometric aspects should prevail over abstract geometry and graphics, not underestimating the role of theoretical foundations in the basic GGP. The architecture of building DEE of geometric-graphic training is presented, which integrates all types of educational activities and is based on the principle of “continuity” of the learning process in a digital environment at all stages of the educational process. The functional use of digital technologies in various forms of training sessions, which allows students to carry out independent activities, taking into account personalization, is noted. Practical examples of graphic tasks, design and test tasks are given. When organizing monitoring in DEE conditions, existing methodological developments can be used, adapted and integrated in terms of the DEE system and the paradigmatic concept of GGT. Monitoring of learning outcomes in assessing digital competence, along with the constant improvement of test control, implies its completion with other forms of assessing the achievements of students.","PeriodicalId":45270,"journal":{"name":"Informatics in Education","volume":"118 1","pages":"53-63"},"PeriodicalIF":2.1000,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"K voprosu o tsifrovoj transformatsii predmetnogo obucheniya [About digital transformation of subject learning]\",\"authors\":\"I. Stolbova, L. Kochurova, K. Nosov\",\"doi\":\"10.32517/0234-0453-2020-35-9-53-63\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital education is carried out due to a deep transformation of the educational process and widespread use of digital educational technologies. Within the framework of subject learning, digital technologies are radically changing the content of the disciplines taught and the form of their presentation. The experience of creating a digital educational environment (DEE) in the framework of subject training is considered on the example of basic geometric and graphic training (GGT) of technical university students. Currently, the main factors shaping GGT are the paradigm of engineering education and methodology of design and development activities, which have undergone dramatic changes with the development of information technology. The basic concept of graphic education should initially and entirely be based on a digital 3D (volumetric) model that combines information about a product at all stages of its life cycle. At the same time, applied geometric aspects should prevail over abstract geometry and graphics, not underestimating the role of theoretical foundations in the basic GGP. The architecture of building DEE of geometric-graphic training is presented, which integrates all types of educational activities and is based on the principle of “continuity” of the learning process in a digital environment at all stages of the educational process. The functional use of digital technologies in various forms of training sessions, which allows students to carry out independent activities, taking into account personalization, is noted. Practical examples of graphic tasks, design and test tasks are given. When organizing monitoring in DEE conditions, existing methodological developments can be used, adapted and integrated in terms of the DEE system and the paradigmatic concept of GGT. Monitoring of learning outcomes in assessing digital competence, along with the constant improvement of test control, implies its completion with other forms of assessing the achievements of students.\",\"PeriodicalId\":45270,\"journal\":{\"name\":\"Informatics in Education\",\"volume\":\"118 1\",\"pages\":\"53-63\"},\"PeriodicalIF\":2.1000,\"publicationDate\":\"2020-11-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Informatics in Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32517/0234-0453-2020-35-9-53-63\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Informatics in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32517/0234-0453-2020-35-9-53-63","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
K voprosu o tsifrovoj transformatsii predmetnogo obucheniya [About digital transformation of subject learning]
Digital education is carried out due to a deep transformation of the educational process and widespread use of digital educational technologies. Within the framework of subject learning, digital technologies are radically changing the content of the disciplines taught and the form of their presentation. The experience of creating a digital educational environment (DEE) in the framework of subject training is considered on the example of basic geometric and graphic training (GGT) of technical university students. Currently, the main factors shaping GGT are the paradigm of engineering education and methodology of design and development activities, which have undergone dramatic changes with the development of information technology. The basic concept of graphic education should initially and entirely be based on a digital 3D (volumetric) model that combines information about a product at all stages of its life cycle. At the same time, applied geometric aspects should prevail over abstract geometry and graphics, not underestimating the role of theoretical foundations in the basic GGP. The architecture of building DEE of geometric-graphic training is presented, which integrates all types of educational activities and is based on the principle of “continuity” of the learning process in a digital environment at all stages of the educational process. The functional use of digital technologies in various forms of training sessions, which allows students to carry out independent activities, taking into account personalization, is noted. Practical examples of graphic tasks, design and test tasks are given. When organizing monitoring in DEE conditions, existing methodological developments can be used, adapted and integrated in terms of the DEE system and the paradigmatic concept of GGT. Monitoring of learning outcomes in assessing digital competence, along with the constant improvement of test control, implies its completion with other forms of assessing the achievements of students.
期刊介绍:
INFORMATICS IN EDUCATION publishes original articles about theoretical, experimental and methodological studies in the fields of informatics (computer science) education and educational applications of information technology, ranging from primary to tertiary education. Multidisciplinary research studies that enhance our understanding of how theoretical and technological innovations translate into educational practice are most welcome. We are particularly interested in work at boundaries, both the boundaries of informatics and of education. The topics covered by INFORMATICS IN EDUCATION will range across diverse aspects of informatics (computer science) education research including: empirical studies, including composing different approaches to teach various subjects, studying availability of various concepts at a given age, measuring knowledge transfer and skills developed, addressing gender issues, etc. statistical research on big data related to informatics (computer science) activities including e.g. research on assessment, online teaching, competitions, etc. educational engineering focusing mainly on developing high quality original teaching sequences of different informatics (computer science) topics that offer new, successful ways for knowledge transfer and development of computational thinking machine learning of student''s behavior including the use of information technology to observe students in the learning process and discovering clusters of their working design and evaluation of educational tools that apply information technology in novel ways.