基于项目的社会科学内容数字漫画对小学五年级学生学习成果的改善

IF 1 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH
Ni Kadek Yuwika Ulandari, I. W. Sujana
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引用次数: 0

摘要

仍然以教师为中心的媒体使用和学习活动的最小多样性防止了学生学习成果的下降。本研究旨在以小学五年级社会研究内容计画为基础,创造数位漫画形式的教学媒体。这种类型的研究是采用ADDIE模型的一种发展。本研究的被试为专家,由1名设计专家、1名材料专家、1名设计专家、1名媒体专家和2名仪器专家组成。个体测试学生3人,小组测试学生9人,有效性测试学生24人。使用的数据分析技术是描述性、定量和推理分析。数据通过访谈、问卷调查和测试获得。本研究的结果是,学习材料专家得分为91.66%(很好),设计专家得分为90.00%(很好),媒体专家得分为87.50%(好)。个体试验的结果为82.50%(良好),小群体试验的结果为80.83%(良好)。t检验的结果发现,这个基于项目的数字漫画有效地提高了小学五年级学生在社会研究材料方面的学习成果。研究结果表明,基于项目的数字漫画学习媒体适合于学习过程。本研究暗示在学习活动中需要以专案为基础的漫画学习媒体,以提高学生的兴趣和学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Use of Project-Based Digital Comics on Social Science Content to Improve Learning Outcomes Students of 5th Grade Elementary School Students
The minimal variety of media used and learning activities that are still teacher-centered prevent student learning outcomes from declining. This study aimed to create teaching media in the form of digital comics based on social studies content projects for fifth-grade elementary school students. This type of research is a development by adapting the ADDIE model. The subjects in this study were experts consisting of one design expert, one material expert, one design expert, one media expert, and two instrument experts. In comparison, the students consisted of three individual test students, nine small group test students, and 24 effectiveness test students. The data analysis technique used is descriptive quantitative and inferential analysis. Data were obtained by using interviews, questionnaires, and tests. The results of this study were that learning material experts scored 91.66% (very good), design experts 90.00% (very good), and media experts 87.50% (good). The results of the individual trials were 82.50% (good), and the small group trials were 80.83% (good). The results of the t-test found that this project-based digital comic effectively increased the learning outcomes of fifth-grade elementary school students in social studies material. It was concluded that learning media in project-based digital comics is appropriate for the learning process. This research implies the need for project-based comic learning media in learning activities to increase student interest and learning outcomes.
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来源期刊
International Journal for Lesson and Learning Studies
International Journal for Lesson and Learning Studies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.10
自引率
46.20%
发文量
37
期刊介绍: The first journal of its kind, The International Journal for Lesson and Learning Studies publishes lesson and learning studies that are pedagogically aimed at improving the quality of teaching and learning in formal educational settings. These studies may take the form of action research, design experiments, formative evaluations or pedagogical research more generally that is designed to foster a democratic, discursive and action orientated inquiry process. The editorial objective of the journal is to promote interdisciplinary and cross-national collaboration between groups of teacher educators, educational researchers and schoolteachers. The International Journal for Lesson and Learning Studies (IJLLS) is the official journal of the World Association of Lesson Studies (WALS). WALS is an association of educational researchers and teaching professionals from various countries in the world who are dedicated to educational research that focuses directly on improving the quality of learning in classrooms and other formal learning environments through pedagogical experiments or action research.
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