探索幼儿英语词汇掌握的选择游戏:鼓掌与测验

Utamax Pub Date : 2019-07-23 DOI:10.31849/utamax.v1i2.6322
Desi Nori Sahputri, K. Kurniawan
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引用次数: 0

摘要

本研究旨在提供一种利用拍手游戏提高学生词汇掌握能力的教学策略。本研究的目的是确定掌词游戏策略对印尼北干巴鲁Narwastu小学五年级小学生词汇掌握的影响是否存在差异。本准实验研究涉及60名学生,分为两个班;实验班29人(VB班),对照组31人(VA班)。本研究的结果突出表明,实验班的后测成绩与前测成绩相比有所提高,从实验班后测平均成绩为76.03分,前测平均成绩为62.75分可以看出。控制班的平均后测值为74.19,低于实验班。因此,本研究认为,使用鼓掌游戏策略教学的学生与未使用鼓掌游戏策略教学的学生在词汇掌握方面没有显著差异,两者在提高EYL词汇掌握方面似乎都有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Selected Game on English for Young Learner’s Vocabulary Mastery: The Word Clap Vs Quiz
This research was conducted to offer an alternative teaching strategy on raising vocabulary mastery using the Word Clap Game. The purpose of this study was to determine whether there was a difference in the results of the Word Clap Game strategy on EYL’s vocabulary mastery of the fifth-grade Narwastu elementary school in Pekanbaru, Indonesia. This quasi experiment research involved 60 students with two classes; The experimental class with 29 students (VB class) and the control class with 31 students (VA class). The results of this study highlighted the post-test scores in the experimental class as having increased compared with the pre-test scores, which can be seen from the average score of the experimental class post-test that was 76.03 while the pre-test was 62.75. The average post-test value in the control class is 74.19, which was lower than the experimental class. Therefore, this study believes that there was no significant difference in students who are taught using the Word Clap Game strategy in mastering vocabulary with students who were not taught using the Word Clap Game strategy both seem effective in raising the EYL vocabulary mastery. 
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