运动游戏干预计划的积极作用

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH
P. Medeiros, É. Felden, M. Zequinão, Paola Cidade Cordeiro, Kamyla Thais Dias de Freitas, J. O. Libardoni dos Santos, F. Cardoso
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引用次数: 4

摘要

本文的目的是验证运动游戏干预方案对8至10岁儿童运动表现的影响。研究对象为64名儿童,分为实验组和体育课组。在这项研究中使用的运动干预是一个运动项目,有18个疗程,每次45分钟,每周两次。为了评估干预前后的运动表现,作者使用了大肌肉运动发展测试-第二版(TGMD-2)。这项研究表明,它对8至10岁儿童的运动表现有积极的影响。然而,与参加体育课的体育组相比,实验组的运动干预效果没有显着差异。本研究结果表明,运动游戏是显著提高运动技能的有效工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Positive Effect of a Motor Intervention Program With Exergames
The objective this article is to verify the effects of an intervention program with exergames on the motor performance of children aged 8 to 10 years. The study included 64 children divided into experimental group and physical education group. The motor intervention used in this study was an exergame program with 18 sessions lasting 45 minutes each, twice a week. To evaluate motor performance before and after the intervention, the authors used the Test of Gross Motor Development - Second Edition (TGMD-2). This study showed a positive effect on the motor performance of children ages 8 to 10 years. However, no significant differences were found in relation to the effect of exergames intervention in the experimental group when compared to the physical education group that participated in PE classes. The results of this study indicate that exergames are effective tools for the significant improvement of motor skills.
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来源期刊
International Journal of Game-Based Learning
International Journal of Game-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
21
期刊介绍: The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
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