Hairu Yang, Yuqi Liu, Mingyue Ma, Xinye Bai, R. Liu, Hongbin Dai
{"title":"混合学习背景下的游戏化教学设计与应用——以某中学IT课为例","authors":"Hairu Yang, Yuqi Liu, Mingyue Ma, Xinye Bai, R. Liu, Hongbin Dai","doi":"10.1145/3588243.3588260","DOIUrl":null,"url":null,"abstract":"As modern information technology continues to develop, blended learning is seen as an inevitable trend in education and is becoming more and more widespread in schools around the world. In the current blended learning environment, there is a general lack of student participation and interaction in online learning, which in turn leads to low motivation and low learning outcomes. Therefore, under the guidance of constructivism and game-based teaching theories, this study constructs a game-based teaching model in the context of blended learning; and uses questionnaires and experimental research methods to investigate and analyse students' intrinsic motivation and concentration in the process of game-based teaching, in order to verify the effectiveness of the model. The study shows that the use of the model can effectively enhance students' intrinsic motivation and classroom concentration, and provide reference for teachers to conduct blended teaching and improve the quality of learning.","PeriodicalId":37324,"journal":{"name":"International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education","volume":"19 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification Teaching Design and Application in the Context of Blended Learning:: Taking a middle school IT class as an example\",\"authors\":\"Hairu Yang, Yuqi Liu, Mingyue Ma, Xinye Bai, R. Liu, Hongbin Dai\",\"doi\":\"10.1145/3588243.3588260\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As modern information technology continues to develop, blended learning is seen as an inevitable trend in education and is becoming more and more widespread in schools around the world. In the current blended learning environment, there is a general lack of student participation and interaction in online learning, which in turn leads to low motivation and low learning outcomes. Therefore, under the guidance of constructivism and game-based teaching theories, this study constructs a game-based teaching model in the context of blended learning; and uses questionnaires and experimental research methods to investigate and analyse students' intrinsic motivation and concentration in the process of game-based teaching, in order to verify the effectiveness of the model. The study shows that the use of the model can effectively enhance students' intrinsic motivation and classroom concentration, and provide reference for teachers to conduct blended teaching and improve the quality of learning.\",\"PeriodicalId\":37324,\"journal\":{\"name\":\"International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education\",\"volume\":\"19 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3588243.3588260\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3588243.3588260","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
Gamification Teaching Design and Application in the Context of Blended Learning:: Taking a middle school IT class as an example
As modern information technology continues to develop, blended learning is seen as an inevitable trend in education and is becoming more and more widespread in schools around the world. In the current blended learning environment, there is a general lack of student participation and interaction in online learning, which in turn leads to low motivation and low learning outcomes. Therefore, under the guidance of constructivism and game-based teaching theories, this study constructs a game-based teaching model in the context of blended learning; and uses questionnaires and experimental research methods to investigate and analyse students' intrinsic motivation and concentration in the process of game-based teaching, in order to verify the effectiveness of the model. The study shows that the use of the model can effectively enhance students' intrinsic motivation and classroom concentration, and provide reference for teachers to conduct blended teaching and improve the quality of learning.