细节上的泛化:监督反向传播网络在俄罗斯方块中的不适用性

Ian J. Lewis, Sebastian L. Beswick
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引用次数: 2

摘要

我们证明了人工神经网络(ann)不适合俄罗斯方块游戏,并表明其强大的力量,即其泛化能力,是其最终原因。这项工作描述了将监督学习方法应用于《俄罗斯方块》的各种尝试,并证明这些方法(明显)无法达到手工制作的《俄罗斯方块》解决算法的性能水平。我们研究了失败背后的原因,并展示了一些有趣的辅助结果。我们表明,为每个俄罗斯方块块训练一个单独的网络往往比为所有方块块训练一个单独的网络要好;使用随机生成的行进行训练倾向于提高网络的性能;在较小的棋盘宽度上训练的网络,然后扩展到更大的棋盘上,没有显示出任何学习的证据,我们证明,通过监督学习训练的人工神经网络最终不适合俄罗斯方块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generalisation over Details: The Unsuitability of Supervised Backpropagation Networks for Tetris
We demonstrate the unsuitability of Artificial Neural Networks (ANNs) to the game of Tetris and show that their great strength, namely, their ability of generalization, is the ultimate cause. This work describes a variety of attempts at applying the Supervised Learning approach to Tetris and demonstrates that these approaches (resoundedly) fail to reach the level of performance of handcrafted Tetris solving algorithms. We examine the reasons behind this failure and also demonstrate some interesting auxiliary results. We show that training a separate network for each Tetris piece tends to outperform the training of a single network for all pieces; training with randomly generated rows tends to increase the performance of the networks; networks trained on smaller board widths and then extended to play on bigger boards failed to show any evidence of learning, and we demonstrate that ANNs trained via Supervised Learning are ultimately ill-suited to Tetris.
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