3D- rcnn:通过渲染和比较的实例级3D对象重建

Abhijit Kundu, Yin Li, James M. Rehg
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引用次数: 287

摘要

我们提出了一个用于实例级3D场景理解的快速逆图形框架。我们训练一个深度卷积网络,学习将图像区域映射到图像中所有对象实例的完整3D形状和姿态。我们的方法产生了一个紧凑的场景3D表示,可以很容易地用于自动驾驶等应用。许多传统的2D视觉输出,如实例分割和深度图,可以通过简单地渲染我们的输出3D场景模型来获得。我们通过从CAD模型集合中学习低维形状空间来利用类特定形状先验。我们提出了新颖的形状和姿态表示,力求实现更好的三维等变性和泛化。为了利用2D注释(如分割)形式的丰富监督信号,我们提出了一种可微分的渲染和比较损失,允许在2D监督下学习3D形状和姿势。我们在Pascal3D+和KITTI具有挑战性的真实世界数据集上评估了我们的方法,在那里我们获得了最先进的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D-RCNN: Instance-Level 3D Object Reconstruction via Render-and-Compare
We present a fast inverse-graphics framework for instance-level 3D scene understanding. We train a deep convolutional network that learns to map image regions to the full 3D shape and pose of all object instances in the image. Our method produces a compact 3D representation of the scene, which can be readily used for applications like autonomous driving. Many traditional 2D vision outputs, like instance segmentations and depth-maps, can be obtained by simply rendering our output 3D scene model. We exploit class-specific shape priors by learning a low dimensional shape-space from collections of CAD models. We present novel representations of shape and pose, that strive towards better 3D equivariance and generalization. In order to exploit rich supervisory signals in the form of 2D annotations like segmentation, we propose a differentiable Render-and-Compare loss that allows 3D shape and pose to be learned with 2D supervision. We evaluate our method on the challenging real-world datasets of Pascal3D+ and KITTI, where we achieve state-of-the-art results.
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