在工作室与虚拟现实:学生的看法和潜在的整合到艺术和设计课程

IF 0.3 0 ART
James Hutson, J. Lively, Joseph Weber
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引用次数: 1

摘要

在过去的二十年里,人们一直在研究利用虚拟现实(VR)通过艺术和设计课程中教授的原理来创造身临其境的体验,同时也证明了学习成果与技术之间的正相关关系。毫不奇怪,在虚拟环境中创建3D模型可以更好地理解3D工作流程。然而,尽管有了这些发展,但很少有研究专门针对艺术和设计学科的工作室背景下的应用以及VR如何使艺术家和设计师受益。这项研究证实,在艺术和设计课程中使用VR可以促进对三维空间、设计的更好理解,并改善以学生为中心的活动和学生之间的互动。与此同时,将VR整合到课程中应该是战略性的,并与学习成果相一致,以获得有影响力的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
In the studio with virtual reality: Student perceptions and potential integrations into art and design curriculum
The use of virtual reality (VR) to create immersive experiences through the principles taught in art and design curricula has been studied over the past two decades while, at the same time, demonstrating positive correlations between learning outcomes and the technology. Not surprisingly, the creation of 3D models within a virtual environment leads to a better understanding of 3D workflow. Yet, despite these developments, few studies have been conducted specifically on the application within a studio context for art and design disciplines and how VR might benefit artists and designers. This study confirms that the use of VR in art and design courses is perceived to promote a better understanding of three-dimensional spaces, design and to improve student-centred activities and student–student interactions. At the same time, integrating VR into curriculum should be strategic and aligned with learning outcomes for impactful learning experiences.
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CiteScore
1.50
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