虚拟组织

Richard Sotto
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引用次数: 97

摘要

本文的目的是提出一种新的研究方法,致力于理解组织中普遍引入信息技术的影响。这种方法是检查计算机组织表示的本体论状态的方法。有人认为,从这样一个有利的角度来看,人们可能处于一个位置,以辨别“虚拟”的品质,如信息技术设备所增强的,并探索可能的道路,以努力发现新的组织行动模式。这一尝试背离了主流研究关注信息技术对组织影响的工具方法。从控制论空间(网络空间)的本体论谓词的角度来探讨这个主题,似乎使它成为可能,正如论文所建议的那样,揭示在计算机化的行动模式中存在一种特定的“游戏性”模式,这种模式被视为从根本上改变了当前对组织活动的看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The virtual organisation

The purpose of the paper is to suggest a new approach to studies devoted to an understanding of the effects of the pervasive introduction of information technology in organisations. This approach is that of examining the ontological status of computerized organizational representations. It is contended that from such a vantage point one may be in a position to discern the qualities of “virtuality” such as are enhanced by information technological devices and to explore possible roads to follow in efforts to discover new modes of organizational action. The attempt is made depart from the instrumental approach underlying the mainstream of studies concerned with the impact of information technology on organizing. Approaching this topic from the point of view of the ontological predicates of cybernetic space (cyberspace) appears to make it possible, as the paper suggests, to reveal the presence of a specific mode of “playfulness” in a computerized mode of action, one which is seen as radically transforming current views on organizational activities.

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