通过图像和文字的关联来进行自闭症儿童教学的游戏化过程

Jhemeson Silva Mota, E. Canedo, Kennedy Santos Torres, Heloise Acco Tives Leão
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引用次数: 9

摘要

自闭症谱系是一种障碍,给患有自闭症或与之相关的人带来了很多困难和挑战。至于这些儿童的学习过程,众所周知,使用一致的重复有助于自闭症患者的学习,此外,图像与文字的组合是自闭症患者学习的主要辅助手段之一。增强现实(AR)是一种数字资源,它可以将虚拟元素(通常是三维的)与真实环境一起可视化。当与游戏化结合使用时,AR提供了“巨大的教育潜力”。本研究旨在实施一个游戏化的项目,利用增强现实技术来帮助自闭症谱系障碍儿童的学习过程。该项目在“Cri”实施。“Ativa”是巴西帕尔马斯一家儿童发展中心的心理教育护理室,该中心为非典型发育儿童(特别是自闭症儿童)提供多学科护理。总的来说,人们认为工作的目标已经实现,因为预期的过程被游戏化,其实施所获得的结果是积极的。然而,需要强调的是,由于ASD儿童有大量可能的特征,这一结果并不能证明上述过程的应用在所有情况下都会产生同样积极的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AssociAR: Gamified Process for the Teaching of Children with Autism Through the Association of Images and Words
Autism spectrum is a disorder that offers a lot of difficulties and challenges to people with it and related to. As for the learning process of these children, it is known that the use of consistent repetitions helps in the learning of people with autism and, in addition, that combinations of images with words are one of the main means of aid in learning for autistic people. Augmented Reality (AR) is a digital resource that acts as a way of visualizing virtual elements, often three-dimensional (3D), together with the real environment. AR offers "enormous educational potential" when used in conjunction with gamification. This work aims to implement a gamified project using augmented reality to assist in the learning process of children with Autism Spectrum Disorder (ASD). The project was implemented in "Cri.Ativa", the psycho-pedagogical care room of a child development center that provides multidisciplinary care for children with atypical development (especially for children on the autism spectrum) in Palmas, Brazil. In general, it is considered that the objective of the work was achieved because the desired process was gamified and the results obtained by its implementation were positive. However, it is important to highlight that, due to the huge number of possible characteristics for children with ASD, this result does not demonstrate that the application of the described process will have equally positive outcomes in all contexts.
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