通过混合现实游戏完善叙事感

Q3 Arts and Humanities
Damian Walker
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引用次数: 0

摘要

这篇文章探讨了人类在世界上看到有意义的叙事和创造虚构叙事作为一种感觉的能力。感官使我们能够了解世界上的模式,并根据这些模式协调我们的行为。感知叙事在情境评估中起着重要作用,为我们看到、听到、触摸到的东西提供了重要的背景。借鉴认知科学中的预测处理框架,本文将捍卫这一论点,并探讨虚拟和混合现实技术如何为理解世界的新方式做出贡献。这些新的情境评估工具将在媒体理论道格拉斯·拉什科夫称之为“当下冲击”的文化和认知条件的背景下被理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Maturing the narrative sense through mixed reality games
This article explores the human ability to see meaningful narratives in the world and to invent fictional narratives as a sense. The senses allow us to pick up on patterns in the world and to coordinate our behaviour in relationship with those patterns. Sensing narratives plays an important role in situational appraisals and provides important context for what we see, hear, touch, etc. Drawing upon the predictive processing framework in cognitive science, this article will defend this thesis and explore how virtual and mixed reality technologies can contribute to new ways of making sense of the world. These new tools of situational appraisal will be understood in the context of a cultural and cognitive condition that media theories Douglas Rushkoff calls ‘present shock’.
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来源期刊
Virtual Creativity
Virtual Creativity Arts and Humanities-Arts and Humanities (miscellaneous)
CiteScore
0.90
自引率
0.00%
发文量
0
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