开发科学竞速游戏媒体,识别参与者在生态系统话题上的沟通技巧

Litasari Aldila Ariwibowo, S. Saptono, Indah Urwatin Wusqo
{"title":"开发科学竞速游戏媒体,识别参与者在生态系统话题上的沟通技巧","authors":"Litasari Aldila Ariwibowo, S. Saptono, Indah Urwatin Wusqo","doi":"10.15294/usej.v7i3.23178","DOIUrl":null,"url":null,"abstract":"The purpose of this research was to develop the science of winning track games that can accommodate communication skills. This research is development research using Borg, Gall and Gall research model which quoted from Sugiyono (2013), that there are ten steps in the implementation of research and development strategy. The study sample was purposive, they were students of SMP Negeri 3 Semarang. In a small-scale trial, 16 students were drawn from class VIII, and large-scale trials were conducted in class VII E. Data collection methods used were interviews, questionnaires, observation. The final data analysis includes media and material feasibility analysis, readability analysis of teachers and learners, and communication skills analysis. The conclusion are (1) Science winning track games is a media successfully developed and declared feasible (2) Science winning track games media is effective to identify communication skill of student. It proof by increasing the average score of the students from 66.67% in the first meeting to 100% in the third meeting. \n  \n ","PeriodicalId":30735,"journal":{"name":"USEJ Unnes Science Education Journal","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"DEVELOPING SCIENCE WINNING TRACK GAMES MEDIA TO IDENTIFY COMMUNICATION SKILLS OF PARTICIPANTS IN ECOSYSTEM TOPIC\",\"authors\":\"Litasari Aldila Ariwibowo, S. Saptono, Indah Urwatin Wusqo\",\"doi\":\"10.15294/usej.v7i3.23178\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this research was to develop the science of winning track games that can accommodate communication skills. This research is development research using Borg, Gall and Gall research model which quoted from Sugiyono (2013), that there are ten steps in the implementation of research and development strategy. The study sample was purposive, they were students of SMP Negeri 3 Semarang. In a small-scale trial, 16 students were drawn from class VIII, and large-scale trials were conducted in class VII E. Data collection methods used were interviews, questionnaires, observation. The final data analysis includes media and material feasibility analysis, readability analysis of teachers and learners, and communication skills analysis. The conclusion are (1) Science winning track games is a media successfully developed and declared feasible (2) Science winning track games media is effective to identify communication skill of student. It proof by increasing the average score of the students from 66.67% in the first meeting to 100% in the third meeting. \\n  \\n \",\"PeriodicalId\":30735,\"journal\":{\"name\":\"USEJ Unnes Science Education Journal\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-04-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"USEJ Unnes Science Education Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15294/usej.v7i3.23178\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"USEJ Unnes Science Education Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/usej.v7i3.23178","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

这项研究的目的是发展能够适应沟通技巧的赢得田径比赛的科学。本研究是采用Sugiyono(2013)引用的Borg, Gall和Gall研究模型的发展研究,该模型认为研发战略的实施有十个步骤。研究样本是有目的的,他们是三宝垄三期中学的学生。在小规模试验中,从八班抽取16名学生,在七e班进行大规模试验。数据收集方法为访谈、问卷调查、观察。最后的数据分析包括媒介和材料的可行性分析、教师和学习者的可读性分析和沟通技巧分析。研究结果表明:(1)科学竞速游戏是一种成功开发并具有可行性的媒体;(2)科学竞速游戏是一种有效识别学生沟通能力的媒体。学生的平均分从第一次会议的66.67%提高到第三次会议的100%就是证明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DEVELOPING SCIENCE WINNING TRACK GAMES MEDIA TO IDENTIFY COMMUNICATION SKILLS OF PARTICIPANTS IN ECOSYSTEM TOPIC
The purpose of this research was to develop the science of winning track games that can accommodate communication skills. This research is development research using Borg, Gall and Gall research model which quoted from Sugiyono (2013), that there are ten steps in the implementation of research and development strategy. The study sample was purposive, they were students of SMP Negeri 3 Semarang. In a small-scale trial, 16 students were drawn from class VIII, and large-scale trials were conducted in class VII E. Data collection methods used were interviews, questionnaires, observation. The final data analysis includes media and material feasibility analysis, readability analysis of teachers and learners, and communication skills analysis. The conclusion are (1) Science winning track games is a media successfully developed and declared feasible (2) Science winning track games media is effective to identify communication skill of student. It proof by increasing the average score of the students from 66.67% in the first meeting to 100% in the third meeting.    
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
审稿时长
24 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信