{"title":"利用人工智能辅助技术开发物联网动画游戏","authors":"Rong Zhang","doi":"10.2298/csis220719021z","DOIUrl":null,"url":null,"abstract":"This research proposes an XNA animation game system with AI technology for action animation games in mobile devices, based on an object-oriented modular concept. The animation game function with AI technology is encapsulated into independent objects, through the combination of objects to build repetition. It adds AI technology to the finite state machine, fuzzy state machine and neural network and attempts to combine the traditional rule-base system and learning adaptation system to increase the learning ability of traditional AI roles. The main contributions are compared with traditional methods and the AI animation game system is shown to have more reusability, design flexibility and expansibility of its AI system through the object composition approach. It adds AI technology to combine the traditional rule-base system and learning adaptation system to increase the learning ability of traditional AI roles. Therefore, AI animation game producers can accelerate their processes of developing animation games and reducing costs.","PeriodicalId":50636,"journal":{"name":"Computer Science and Information Systems","volume":"16 1","pages":"765-792"},"PeriodicalIF":1.2000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Using artificial intelligence assistant technology to develop animation games on IoT\",\"authors\":\"Rong Zhang\",\"doi\":\"10.2298/csis220719021z\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research proposes an XNA animation game system with AI technology for action animation games in mobile devices, based on an object-oriented modular concept. The animation game function with AI technology is encapsulated into independent objects, through the combination of objects to build repetition. It adds AI technology to the finite state machine, fuzzy state machine and neural network and attempts to combine the traditional rule-base system and learning adaptation system to increase the learning ability of traditional AI roles. The main contributions are compared with traditional methods and the AI animation game system is shown to have more reusability, design flexibility and expansibility of its AI system through the object composition approach. It adds AI technology to combine the traditional rule-base system and learning adaptation system to increase the learning ability of traditional AI roles. Therefore, AI animation game producers can accelerate their processes of developing animation games and reducing costs.\",\"PeriodicalId\":50636,\"journal\":{\"name\":\"Computer Science and Information Systems\",\"volume\":\"16 1\",\"pages\":\"765-792\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Science and Information Systems\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.2298/csis220719021z\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Science and Information Systems","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.2298/csis220719021z","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Using artificial intelligence assistant technology to develop animation games on IoT
This research proposes an XNA animation game system with AI technology for action animation games in mobile devices, based on an object-oriented modular concept. The animation game function with AI technology is encapsulated into independent objects, through the combination of objects to build repetition. It adds AI technology to the finite state machine, fuzzy state machine and neural network and attempts to combine the traditional rule-base system and learning adaptation system to increase the learning ability of traditional AI roles. The main contributions are compared with traditional methods and the AI animation game system is shown to have more reusability, design flexibility and expansibility of its AI system through the object composition approach. It adds AI technology to combine the traditional rule-base system and learning adaptation system to increase the learning ability of traditional AI roles. Therefore, AI animation game producers can accelerate their processes of developing animation games and reducing costs.
期刊介绍:
About the journal
Home page
Contact information
Aims and scope
Indexing information
Editorial policies
ComSIS consortium
Journal boards
Managing board
For authors
Information for contributors
Paper submission
Article submission through OJS
Copyright transfer form
Download section
For readers
Forthcoming articles
Current issue
Archive
Subscription
For reviewers
View and review submissions
News
Journal''s Facebook page
Call for special issue
New issue notification
Aims and scope
Computer Science and Information Systems (ComSIS) is an international refereed journal, published in Serbia. The objective of ComSIS is to communicate important research and development results in the areas of computer science, software engineering, and information systems.