基于直线运动运动学材料虚拟实验室的学生对学习媒介的感知

Maharani Rizky Pratiwi, S. Purwaningsih, N. Lestari
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引用次数: 0

摘要

本研究旨在确定实验室虚拟媒介直线运动运动学使用模型的可行性,基于问题的学习以及了解学生在使用产品时的感知方式,根据内容,图形,外观和语言的可行性对已开发的产品进行了审查。本研究使用的方法是一种定量研究方法,该方法来自媒体专家验证者、材料专家验证者的评估结果,以及28名学生对正在开发的产品的学生感知问卷的结果。使用的抽样技术是有目的的抽样。使用的工具有媒体验证问卷、材料问卷和感知问卷。使用的数据分析是描述性统计,五个评估指标的平均结果为79.76%,表明该媒体是适合使用的,并且使用该媒体的学生对其表示非常积极的欢迎。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Student's Perception of Learning Media Based on Virtual Laboratory on Straight Motion Kinematics Materials
This study aims to determine the feasibility of laboratory virtual mediaon straight motion kinematics using modelsproblem based learning  as well as knowing how students perceive when using the productthat have been developed are reviewed based on the feasibility of the content, graphics, appearance and language.The method used in this study is a quantitative research methodobtained from the results of assessments by media expert validators, material expert validators, and the results of student perception questionnaires regarding the product being developedwith a sample of 28 students. The sampling technique used was purposive sampling. The instruments used were media validation questionnaires, materials, and perception questionnaires. The data analysis used is descriptive statistics, in which the average result obtained from the five assessment indicators is 79.76% which indicates that the media is suitable for use and is greeted very positively by students who use it.  
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