魔多的复仇女神:后人类野蛮的可能性

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY
W. Bainbridge
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引用次数: 0

摘要

创新的电脑游戏有时可以作为真实社会文化进程的有效模拟,探索未来技术对文明可能产生的影响的假设。2021年2月,华纳兄弟获得了一项人工社交智能系统的专利,该系统首次用于《暗影魔多》,这是一款非常受欢迎的电脑游戏,基于J.R.R.托尔金的传奇故事,但却颠覆了他的人文主义和预防价值观。托尔金的《指环王》的主题是在一场摧毁技术的运动中发展真正的友谊,这种技术赋予用户超人的力量,代价是用完全的自私取代同情。《魔多之影》及其后续作品《战争之影》将虐待和奴役作为超越人类局限的工具,暗含着对超人类主义的诽谤。本文将通过四个部分来调查这一令人不安的动态:(1)基于关于当前技术进步的人类维度的各种文献的概念介绍,(2)托尔金电脑游戏类型的最新发展概述,(3)仔细检查Nemesis多代理系统的设计方式,以及(4)通过YouTube上的视频和文本评论来初步评估公众对《阴影》的反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Nemesis in Mordor: The Possibility of Posthuman Savagery
Innovative computer games can sometimes serve as valid simulations of real sociocultural processes, exploring hypotheses about the possible impact of future technology on civilization. In February 2021, Warner Brothers was granted a patent for an artificial social intelligence system that it first used in Shadow of Mordor, a very popular computer game based on the legendarium of J.R.R. Tolkien, but reversing his humanistic and precautionary values. The main theme of Tolkien’s The Lord of the Rings was development of genuine friendship in a crusade to destroy a technology that gave its user superhuman powers at the cost of replacing sympathy with total selfishness. Shadow of Mordor and its successor Shadow of War promoted sadism and enslavement as tools for transcending human limitations, implicitly slandering transhumanism. This article surveys this troubling dynamic in four parts: (1) a conceptual introduction drawing upon a diverse literature about the human dimensions of current technological progress, (2) an overview of recent developments in the genre of Tolkien computer games, (3) a close examination of how the Nemesis multiagent system was designed, and (4) an initial assessment of public reactions to the Shadows expressed through videos and text comments on YouTube.
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