从现象学构建人物角色:教育中以用户为中心的设计方法

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE
Trà Huỳnh, Adrian M. Madsen, S. McKagan, Eleanor C. Sayre
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引用次数: 7

摘要

目的人物角色是由潜在或真实用户的个人目标和与产品交互时的体验驱动的逼真角色。人物角色通过关注真实的用户需求来支持以用户为中心的设计。然而,在教育研究和设计中使用人物角色需要从其最初在人机界面设计中的使用进行一定的调整。本文旨在从现象学研究中提出一个创建人物角色的过程,这有助于我们有效地创建基于数据的人物角色。设计/方法论/方法人物角色具有有助于解决教育环境中的设计问题的特性。作者将人物角色的使用与其他常见的教育研究方法进行了比较,包括现象学和现象学。然后,本研究提出了使用现象研究构建人物角色的六个步骤:阐明设计问题,收集用户数据,组合现象类别,构建人物角色,检查人物角色,使用人物角色解决设计问题。作者用两个例子说明了这一过程,包括一个专业发展网站的重新设计和一个本科生研究项目的设计。研究结果作者发现人物角色是教育设计网站和项目的宝贵工具。现象学可以有效地帮助教育设计师和研究人员按照作者提出的过程建立人物角色集。在教育环境中人物角色的使用和方法是稀缺和模糊的。使用示例上下文,作者为教育设计师和研究人员提供了一种清晰的方法来创建与他们的设计问题相关且适用的人物角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building personas from phenomenography: a method for user-centered design in education
Purpose Personas are lifelike characters that are driven by potential or real users’ personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users’ needs. However, the use of personas in educational research and design requires certain adjustments from its original use in human-computer interface design. This paper aims to propose a process of creating personas from phenomenographic studies, which helps us create data-grounded personas effectively. Design/methodology/approach Personas have features that can help address design problems in educational contexts. The authors compare the use of personas with other common methodologies in education research, including phenomenology and phenomenography. Then, this study presents a six-step process of building personas using phenomenographic study as follows: articulate a design problem, collect user data, assemble phenomenographic categories, build personas, check personas and solve the design problem using personas. The authors illustrate this process with two examples, including the redesign of a professional development website and an undergraduate research program design. Findings The authors find that personas are valuable tools for educational design websites and programs. Phenomenography can productively help educational designers and researchers build sets of personas following the process the authors propose. Originality/value The use and method of personas in educational contexts are scarce and vague. Using the example contexts, the authors provide educational designers and researchers a clear method of creating personas that are relatable and applicable for their design problems.
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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