数字游戏中的游戏性:以《梦幻西游》为例

Jing Bao
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摘要

数字游戏中的游戏时间问题一直是传播政治经济学的一个重要研究领域。游戏时间的生产率、游戏时间的开发和监控以及游戏时间的主动性等问题存在广泛的争议。本文通过对网络游戏《梦幻西游》的数字民族志调查,探讨了游戏世界中的玩乐问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playbour in the Digital Games:A Case Study of Fantasy Westward Journey
The problem of playbour in digital games has always been a key research field of the political economy of communication. The following issues are widely disputed: the productivity of playbour, the exploitation and monitoring of playbour, and the initiative of palybour. This article expolres the playbour problem in the game world by conducting a digital ethnographic investigation of the online game “ Fantasy Westward Journey”.
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