{"title":"数字游戏中的游戏性:以《梦幻西游》为例","authors":"Jing Bao","doi":"10.1145/3498851.3498954","DOIUrl":null,"url":null,"abstract":"The problem of playbour in digital games has always been a key research field of the political economy of communication. The following issues are widely disputed: the productivity of playbour, the exploitation and monitoring of playbour, and the initiative of palybour. This article expolres the playbour problem in the game world by conducting a digital ethnographic investigation of the online game “ Fantasy Westward Journey”.","PeriodicalId":89230,"journal":{"name":"Proceedings. IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology","volume":"28 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Playbour in the Digital Games:A Case Study of Fantasy Westward Journey\",\"authors\":\"Jing Bao\",\"doi\":\"10.1145/3498851.3498954\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The problem of playbour in digital games has always been a key research field of the political economy of communication. The following issues are widely disputed: the productivity of playbour, the exploitation and monitoring of playbour, and the initiative of palybour. This article expolres the playbour problem in the game world by conducting a digital ethnographic investigation of the online game “ Fantasy Westward Journey”.\",\"PeriodicalId\":89230,\"journal\":{\"name\":\"Proceedings. IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology\",\"volume\":\"28 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3498851.3498954\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3498851.3498954","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Playbour in the Digital Games:A Case Study of Fantasy Westward Journey
The problem of playbour in digital games has always been a key research field of the political economy of communication. The following issues are widely disputed: the productivity of playbour, the exploitation and monitoring of playbour, and the initiative of palybour. This article expolres the playbour problem in the game world by conducting a digital ethnographic investigation of the online game “ Fantasy Westward Journey”.