培训未来管理人员的教育技术

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH
O. Stupak
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引用次数: 6

摘要

引进发展迅速的教育技术需要管理人员具备专业精神和准备就绪,以实施最新的信息技术。因此,在高等教育教学过程中利用电子资源,既有助于培养专业技能,又有助于获得使用网络环境的经验。本文的目的是分析电子教育资源,描述在未来管理人员培训中实施网络游戏的过程。方法。这项关于电子资源在学习过程中的使用情况的调查是在50名全日制和非全日制硕士学生中进行的。利用电子资源开发的在线课程和测试在学生中最受欢迎,而WebQuest、小测验和网络游戏只有少数受访者使用。调查显示,在未来管理人员的培训中,电子资源的使用不足。发现。在“组织管理中的信息系统与技术”课程中,在在线平台Goosechase上开发了一个交互式在线游戏。该资源可以通过展示照片和视频材料来提供完成课程任务的机会,这有助于参与者参与团队游戏,并在课程中培养未来管理者的关键能力。对研究和实践的启示。这项研究的结果可以得出这样的结论:如果使用可以适应各种专业和课程的在线游戏,那么对学生的培训是成功的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EDUCATIONAL TECHNOLOGIES IN TRAINING FUTURE MANAGERS
The introduction of educational technologies, which are developing at a rapid pace, requires professionalism and readiness of managers to implement the latest information technologies. Therefore, the use of electronic resources in the educational process in higher education can contribute both to developing professional skills and gaining the experience of using online environment. Purpose of the paper is to analyse the electronic educational resources and describe the process of implementing online games in future managers’ training. Method. The survey on the use of electronic resources in the learning process is conducted among 50 Master students who study full-time and part-time to gain the speciality “Management”. Online courses and tests developed with the help of electronic resources are the most popular among the students, while WebQuest, quizzes and online games are used only by a small number of respondents. The survey shows that the use of electronic resources is insufficient in future managers’ training. Findings. Within the course “Information Systems and Technologies in Management of Organisation” an interactive online game on online platform Goosechase was developed. This resource can give the opportunity to fulfil assignments in the course by displaying photos and video materials, which contribute to involving participants into а team game and developing future managers’ key competences in the course. Implications for research and practice. The results of this study allow to conclude that training of students is successful if an online game is used which can be adapted for various specialities and courses.
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来源期刊
Advanced Education
Advanced Education EDUCATION & EDUCATIONAL RESEARCH-
自引率
27.30%
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8 weeks
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