在大流行时代建立新的教学设计

Ernesto Pacheco, M. Robles-Cárdenas, Ricardo Thierry-Aguilera
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引用次数: 0

摘要

从大流行开始,许多大学不得不将传统的面对面教育系统修改为远程系统,学生可以继续进行有意义的学习过程。模拟器和严肃游戏是在大流行之前就存在的有效学习技术,鉴于已观察到的益处,以及在大流行之后继续充分使用这些技术的极有可能,人们对它们的兴趣不断增加。本研究的重点是使用GOAL平台和LOST,这是一个严肃的游戏,旨在教授供应链概念,学生们在其中做出重要的决定来最大化利润。GOAL平台已经在我校和其他几所学校使用了3年多。本论文详细介绍了GOAL平台在我校的实施情况以及对学生学习的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building New Pedagogical Designs in the Pandemic Era
From the beginning of the pandemic, many universities had to modify the traditional face-to-face educational system to a remote system where the students continue having a meaningful learning process. Simulators and serious games are effective learning techniques which existed before the pandemic and there is a continuously growing interest in them given the observed benefits and the highly likely possibility that the use of these techniques will continue to be adequate beyond the pandemic. This research focuses on the use of the GOAL platform and on LOST, a serious game designed to teach supply chain concepts where the students make non-trivial decisions to maximize profit. The GOAL platform has been used at our university and several other schools for more than 3 years. This work presents the details of how the GOAL platform has been implemented at our university and the effects on the students learning.
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