从多智能体仿真理论到GALATEA

Jacinto A. Dávila, M. Uzcategui, K. Tucci
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引用次数: 4

摘要

本文讨论了一种具有学习智能体的仿真理论,作为指导多智能体仿真平台GALATEA开发的形式化规范。我们扩展了现有的仿真语言:GLIDER,用抽象来建模系统,其中自主实体(代理)感知并对其环境采取行动。我们现在将其应用于多智能体系统的研究。特别地,本文简要讨论了生物复杂性[1]的实现。我们还展示了如何使用归纳逻辑编程系统来学习与生物复合系统中用于指导模拟的表示非常接近的规则。这建立了嵌入(资源有限的)学习者作为参与模拟理论所定义的复杂系统的代理的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From a multi-agent simulation theory to GALATEA
This paper discusses a simulation theory with learning agents which is serving as a formal specification to guide the development of GALATEA, a multi-agent simulation platform. We have extended an existing simulation language: GLIDER, with abstractions to model systems where autonomous entities (agents) perceive and act upon their environments. We are now applying it to the study of multi-agent systems. In particular, an implementation on Biocomplexity [1] is briefly discussed in the paper. We also show how an Inductive Logic Programming system can be used to learn rules in a representation very close to the one used to guide the simulation in the biocomplex system. This establishes the feasibility of embedding (resource-bounded) learners as agents that take part in simulating a complex system, as defined by the theory.
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