基于android的数字绘画学习媒体的开发

Noviar Hendriyanto, Nur Rokhman
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引用次数: 1

摘要

COVID-19的存在给各个领域带来了许多问题,其中之一就是教育领域。学生需要远程学习,因此需要创新学习媒体,以使学习材料仍然可以被学生接受。本研究的目的是创造数位影像学习媒体,作为动画学习课程中需要数位绘图技巧的插图课程的支持。学习媒体被打包在一个基于Android的应用程序中,使学生更容易访问,因为Android目前经常被学生使用。构建此应用程序所使用的方法是瀑布方法。至于构建该应用程序所需的软件,它使用谷歌站点技术,appsgeyser用于导航和内容,Adobe Photopea用于设计。这项研究的结果是创建数字图像学习媒体应用程序,作为学生可以轻松访问的插图课程的支持。在此阶段,使用黑盒方法测试该应用程序的功能,并进行可行性测试。从测试结果来看,所有特征都能正常运行,可行性值为87%,属于非常可行的类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Android-Based Digital Drawing Learning Media Using Online Applications
The existence of COVID-19 has caused many problems in various fields, one of which is the world of education. Students are required to study remotely so that there is a need for innovation in learning media so that learning materials can still be accepted by students. The purpose of this research is to create digital image learning media as a support for illustration courses in animation study programs where digital drawing skills are needed. The learning media is packaged in an Android-based application to make it easier for students to access because Android is currently often used by students. The method used in building this application is the waterfall method. As for the software needed to build this application, it uses Google sites technology, appsgeyser for navigation and content and Adobe Photopea for design. The result of this research is the creation of digital image learning media applications as a support for illustration courses that can be accessed easily by students. At this stage of testing this application using the black box method to test the program's functionality and also conduct a feasibility test. For the test results, all features can function properly and for the feasibility value, it gets a score of 87% or falls into the very feasible category.
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