{"title":"科学教育中学习游戏化对学习成果影响的meta分析——基于34项实验和准实验研究","authors":"Menglin Sun","doi":"10.11648/j.si.20231101.11","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":21478,"journal":{"name":"Science and innovation","volume":"75 1","pages":""},"PeriodicalIF":0.6000,"publicationDate":"2023-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Meta-analysis of the Impact of Gamification of Learning on Learning Outcomes in Science Education: Based on 34 Experimental and Quasi-experimental Studies\",\"authors\":\"Menglin Sun\",\"doi\":\"10.11648/j.si.20231101.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":21478,\"journal\":{\"name\":\"Science and innovation\",\"volume\":\"75 1\",\"pages\":\"\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2023-01-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Science and innovation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.11648/j.si.20231101.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"MULTIDISCIPLINARY SCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Science and innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11648/j.si.20231101.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"MULTIDISCIPLINARY SCIENCES","Score":null,"Total":0}
A Meta-analysis of the Impact of Gamification of Learning on Learning Outcomes in Science Education: Based on 34 Experimental and Quasi-experimental Studies