基于控球的小方游戏评价及决策能力对青春期前足球天才识别的影响初探

IF 1.1 Q3 SPORT SCIENCES
Jonathan Fenner , Greg Doncaster , Alistair McRobert , Paul Ford , John Iga , Viswanath Unnithan
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引用次数: 1

摘要

本研究的目的是:1)评估是否可以在基于控球的小边游戏(SSG)中发现有天赋的球员;2)确定决策、身体和时间运动特征是否与基于控球的小边游戏的成功相关。方法8名训练有素的U10足球运动员(Mean±SD;年龄:10.3±0.2岁;身高:1.41±0.04米;体重:35.2±3.3 kg)参加本研究。六场4对4控球的对抗赛。采用微机械装置(MEMS)测量了其时动特性。进行了对位跳跃、10m、30m速度试验。研究人员向参与者展示了28个5对5对局的视频片段,以评估他们的决策能力。结果本研究的主要发现是游戏技术计分表(GTSC)与总分(TP)之间存在显著相关(r = 0.784,P <0.05)。决策测验与GTSC、TP无显著相关。决策与逆动作跳跃之间存在显著的负相关(r = -0.737, P <0.05)。结论我们的研究结果表明,在基于控球的SSG中,天赋越高的球员也越成功。然而,球员的决策能力并不影响他们在SSG中的成功。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A preliminary investigation into the evaluation of possession-based small-sided games and the influence of decision-making ability in identifying talented pre-pubertal soccer players

Introduction

The aims of this study were 1) to assess if talented players can be identified within possession-based small-sided games (SSG), and 2) to determine if, decision making, physical, and time-motion characteristics correlated to success in a possession-based SSG.

Methods

Eight, highly-trained U10 soccer players (Mean ± SD; age: 10.3 ± 0.2 years; stature: 1.41 ± 0.04 m; body mass: 35.2 ± 3.3 kg) participated in this study. Six 4 vs 4 possession based SSG's were played. Time-motion characteristics were measured using micromechanical devices (MEMS). Countermovement jump, 10m and 30m speed tests were conducted. Participants were presented with 28 video clips of 5 versus 5 match-play sequences to assess decision-making ability.

Results

The main finding of this study was a large significant relationship between Game Technical Scoring Chart (GTSC) and Total Points (TP) (r = 0.784, P <0.05). There were no significant correlations between the decision-making test and GTSC and TP. A significant and largely inverse correlation between decision-making and countermovement jump (r = -0.737, P <0.05) was observed.

Conclusions

Our results demonstrate that the more talented players were also the most successful players in the possession based SSG. The players’ decision-making ability, however, did not influence their success in the SSG.

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