Mufih Kurani Haqih, Zerri Rahman Hakim, R. Pribadi
{"title":"基于主题学习活动的互动多媒体开发","authors":"Mufih Kurani Haqih, Zerri Rahman Hakim, R. Pribadi","doi":"10.46368/jpd.v10i1.473","DOIUrl":null,"url":null,"abstract":": This research aims to develop Interactive Multimedia Software Based Articulate Storyline products that are applied to thematic learning activities and to know the feasibility and response students to use Interactive Multimedia. The method used in this study is Research and Development (RnD) with the research procedure referring to the 4D model developed by Thiagarajan which consists of 4 stages namely Define, Design, Develop, and Disseminate. This research was conducted at SDN Bojong with the research subject of grade IV students numbering 23 people. The results of this research and development are (1) the feasibility of interactive multimedia on the validation and educators. The validation of material gets an average score of 41.7 and the validation of media gets an average value of 74,3 both included in the \"Very Worthy\" category, (2) student responses to interactive multimedia in individual trials obtained an average percentage of 91% included in the \"Excellent\" category and small group field trials obtained an average percentage of 93% fall into the “Excellent” category. So it can be concluded that the Articulate Storyline Software Based Interactive Multimedia product is feasible to use and gets a good response from users to be applied in thematic learning activities.","PeriodicalId":32145,"journal":{"name":"JPDI Jurnal Pendidikan Dasar Indonesia","volume":"9 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS SOFTWARE ARTICULATE STORYLINE PADA KEGIATAN PEMBELAJARAN TEMATIK\",\"authors\":\"Mufih Kurani Haqih, Zerri Rahman Hakim, R. Pribadi\",\"doi\":\"10.46368/jpd.v10i1.473\",\"DOIUrl\":null,\"url\":null,\"abstract\":\": This research aims to develop Interactive Multimedia Software Based Articulate Storyline products that are applied to thematic learning activities and to know the feasibility and response students to use Interactive Multimedia. The method used in this study is Research and Development (RnD) with the research procedure referring to the 4D model developed by Thiagarajan which consists of 4 stages namely Define, Design, Develop, and Disseminate. This research was conducted at SDN Bojong with the research subject of grade IV students numbering 23 people. The results of this research and development are (1) the feasibility of interactive multimedia on the validation and educators. The validation of material gets an average score of 41.7 and the validation of media gets an average value of 74,3 both included in the \\\"Very Worthy\\\" category, (2) student responses to interactive multimedia in individual trials obtained an average percentage of 91% included in the \\\"Excellent\\\" category and small group field trials obtained an average percentage of 93% fall into the “Excellent” category. So it can be concluded that the Articulate Storyline Software Based Interactive Multimedia product is feasible to use and gets a good response from users to be applied in thematic learning activities.\",\"PeriodicalId\":32145,\"journal\":{\"name\":\"JPDI Jurnal Pendidikan Dasar Indonesia\",\"volume\":\"9 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JPDI Jurnal Pendidikan Dasar Indonesia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46368/jpd.v10i1.473\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JPDI Jurnal Pendidikan Dasar Indonesia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46368/jpd.v10i1.473","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS SOFTWARE ARTICULATE STORYLINE PADA KEGIATAN PEMBELAJARAN TEMATIK
: This research aims to develop Interactive Multimedia Software Based Articulate Storyline products that are applied to thematic learning activities and to know the feasibility and response students to use Interactive Multimedia. The method used in this study is Research and Development (RnD) with the research procedure referring to the 4D model developed by Thiagarajan which consists of 4 stages namely Define, Design, Develop, and Disseminate. This research was conducted at SDN Bojong with the research subject of grade IV students numbering 23 people. The results of this research and development are (1) the feasibility of interactive multimedia on the validation and educators. The validation of material gets an average score of 41.7 and the validation of media gets an average value of 74,3 both included in the "Very Worthy" category, (2) student responses to interactive multimedia in individual trials obtained an average percentage of 91% included in the "Excellent" category and small group field trials obtained an average percentage of 93% fall into the “Excellent” category. So it can be concluded that the Articulate Storyline Software Based Interactive Multimedia product is feasible to use and gets a good response from users to be applied in thematic learning activities.