面向分析、反馈和混合训练的排球运动员行为自动建模研究

F. Salim, F. Haider, D. Postma, R. V. Delden, D. Reidsma, S. Luz, B. Beijnum
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引用次数: 5

摘要

自动标记体育比赛和训练课程的视频记录可以帮助教练和球员,并提供对结构化数据的访问,如果依赖手动标记,这将是不可行的。对不同动作的识别是体育视频标注的重要组成部分。在本文中,作者利用机器学习技术自动识别特定类型的排球动作(即,下手发球,头顶传球,发球,前臂传球,单手传球,扣球和拦截,这些都是手动标注的)在比赛和训练期间(在野外数据中,不受控制),基于由绑在8名女排运动员手腕上的惯性测量单元传感器捕获的运动数据。分析结果表明,惯性测量单元中的所有传感器(即磁力计、加速度计、气压计和陀螺仪)在排球动作类型分类中提供了独特的信息。作者证明,虽然加速度计特征集提供了比其他传感器更好的结果,但加速度计、磁强计和陀螺仪的整体(即陀螺仪、磁强计和气压计)特征融合提供了最好的结果(未加权平均召回率= 67.87%,未加权平均精度= 68.68%,κ = .727),远高于14.28%的机会水平。有趣的是,研究还表明,优势手(未加权平均查全率= 61.45%,未加权平均查全率= 65.41%,κ = .652)比非优势手(未加权平均查全率= 45.56%,未加权平均查全率= 55.45,κ = .553)提供了更好的结果。除了机器学习模型,本文还讨论了一个系统的模块化架构,通过检测排球比赛和训练课程中的兴趣事件来自动补充视频记录,并利用HTML5/JavaScript应用程序提供量身定制的交互式多模态反馈。本文还描述了基于该体系结构开发的概念验证原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Automatic Modeling of Volleyball Players’ Behavior for Analysis, Feedback, and Hybrid Training
Automatic tagging of video recordings of sports matches and training sessions can be helpful to coaches and players and provide access to structured data at a scale that would be unfeasible if one were to rely on manual tagging. Recognition of different actions forms an essential part of sports video tagging. In this paper, the authors employ machine learning techniques to automatically recognize specific types of volleyball actions (i.e., underhand serve, overhead pass, serve, forearm pass, one hand pass, smash, and block which are manually annotated) during matches and training sessions (uncontrolled, in the wild data) based on motion data captured by inertial measurement unit sensors strapped on the wrists of eight female volleyball players. Analysis of the results suggests that all sensors in the inertial measurement unit (i.e., magnetometer, accelerometer, barometer, and gyroscope) contribute unique information in the classification of volleyball actions types. The authors demonstrate that while the accelerometer feature set provides better results than other sensors, overall (i.e., gyroscope, magnetometer, and barometer) feature fusion of the accelerometer, magnetometer, and gyroscope provides the bests results (unweighted average recall = 67.87%, unweighted average precision = 68.68%, and κ = .727), well above the chance level of 14.28%. Interestingly, it is also demonstrated that the dominant hand (unweighted average recall = 61.45%, unweighted average precision = 65.41%, and κ = .652) provides better results than the nondominant (unweighted average recall = 45.56%, unweighted average precision = 55.45, and κ = .553) hand. Apart from machine learning models, this paper also discusses a modular architecture for a system to automatically supplement video recording by detecting events of interests in volleyball matches and training sessions and to provide tailored and interactive multimodal feedback by utilizing an HTML5/JavaScript application. A proof of concept prototype developed based on this architecture is also described.
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