经验很重要:游戏体验在游戏化竞争和感知创新文化之间关系中的中介作用

IF 3.7 3区 管理学 Q2 MANAGEMENT
Corinna Vera Hedwig Schmidt, Jonas Manske, Tessa Christina Flatten
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引用次数: 0

摘要

员工认为他们的组织文化是创新的,这会增加他们的产出并提高公司业绩。提高员工对创新文化认知的一种潜在方法是在工作场所实施游戏化竞争。尽管对游戏化竞争进行了大量研究,但它与员工感知的创新文化以及他们游戏体验的作用之间的关系仍不清楚。在可供性理论的基础上,我们解释了游戏化竞争是如何通过游戏体验(内部感知)机制来增强员工的创新文化感知(内部认知)的。我们调查了382名来自德国信贷机构的销售人员,他们使用游戏化销售应用程序。使用结构方程模型,我们发现游戏化竞争与感知的创新文化呈正相关。然而,当包括中介时,结果表明,员工的游戏体验完全中介了游戏化竞争和感知创新文化之间的关系。我们的研究强调,研究需要转向以体验为导向的员工视角,从而更好地理解游戏化竞争对员工认知的影响。我们的研究结果可以帮助管理者设计、预测和适应工作场所的游戏化竞争。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Experience matters: The mediating role of gameful experience in the relationship between gamified competition and perceived innovation culture

Experience matters: The mediating role of gameful experience in the relationship between gamified competition and perceived innovation culture

Employees perceiving their organizational culture as innovative increase their output and enhance company performance. A potential approach to improving employees' perception of an innovation culture involves implementing gamified competition in the workplace. Despite the numerous studies on gamified competition, its relationship with employees' perceived innovation culture and the role of their gameful experience remains unclear. On the basis of affordance theory, we explain how gamified competition increases employees' perceived innovation culture (inter-perception) through the mechanism of gameful experiences (intra-perception). We survey a sample of 382 sales employees from German credit institutions who work with a gamified sales application. With the use of structural equation modelling, we find that gamified competition is positively related to perceived innovation culture. However, when including the mediator, results show that employees' gameful experience fully mediates the relationship between gamified competition and perceived innovation culture. Our study underlines the need for research to shift to an experience-oriented employee perspective that will enable a better understanding of the impact a gamified competition has on employees' perceptions. Our findings can help managers to design, predict, and adapt gamified competition in the workplace.

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来源期刊
CiteScore
7.70
自引率
11.40%
发文量
57
期刊介绍: Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.
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