使用商业娱乐内容的物理治疗练习游戏化:一项安全性和可行性研究。

Giulia Amos, David Rode, Nicola A Maffiuletti, Mario Bizzini, Marlene Mauch, Chris Awai Easthope, Florian Haufe, Michele Xiloyannis, Peter Wolf, Robert Riener
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引用次数: 0

摘要

在家进行独立物理治疗是治疗各种疾病的康复护理的一个关键因素,因为它占总治疗剂量的很大一部分。然而,高达80%的在家接受物理治疗的人没有始终遵守他们的治疗计划,导致治疗结果不佳。这可能是由于目前的护理标准缺乏动力和进展跟踪。我们开发了一个新颖的软件原型,允许用户在理疗过程中通过动作控制商业娱乐内容,如视频游戏或交互式音乐视频。通过将治疗与已证实的娱乐内容联系起来,我们的目标是改善目前的动机缺陷。这项研究调查了这一概念在受控环境中的安全性和可行性,共对七名患有肌肉骨骼和神经系统疾病的患者进行了四次物理治疗。作为次要结果,使用内在动机量表(IMI)问卷询问患者的快乐、感知能力和努力。所有参与者都能够与所呈现的娱乐内容互动,并在没有不良事件的情况下完成了研究。尽管在病理、年龄和训练场景方面存在差异,但娱乐内容保持了患者的乐趣,IMI量表的平均比率为6/7。在为期六周的研究期间,通过进行物理治疗练习与商业娱乐内容互动是可行的、安全的,并且广受欢迎。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of Physical Therapy Exercises Using Commercial Entertainment Content: A Safety and Feasibility Study.

Independent physiotherapy at home is a crucial element of rehabilitative care for a wide range of conditions as it constitutes a large portion of the overall therapy dose. However, up to 80% of individuals who are prescribed at-home physiotherapy do not consistently adhere to their treatment schedule, resulting in poor treatment outcomes. This is likely due to a lack of motivation and progress tracking in the current standard of care. We have developed a novel software prototype that allows users to control commercial entertainment content, such as video games or interactive music videos, with their movements during physiotherapy. By connecting therapy to proven entertainment content, we aim to improve on the current motivational deficits. This study investigated the safety and feasibility of this concept in a controlled environment over four physical therapy sessions with seven patients suffering from musculoskeletal and neurological conditions. As a secondary outcome, patients were asked about their enjoyment, perceived competence and effort using the Intrinsic Motivation Inventory (IMI) questionnaire. All participants were able to interact with the presented entertainment content and completed the study with no adverse events. Despite the diversity in pathology, age and training scenarios, the entertainment content maintained the patients' enjoyment with a high average rate of 6/7 on the IMI scale. Interacting with commercial entertainment content by doing physical therapy exercises was feasible, safe, and well-received over the six-week study period.

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