{"title":"模拟人类行走:一种基于模型的肌肉骨骼建模强化学习方法。","authors":"Binbin Su, Elena M Gutierrez-Farewik","doi":"10.3389/fnbot.2023.1244417","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>Recent advancements in reinforcement learning algorithms have accelerated the development of control models with high-dimensional inputs and outputs that can reproduce human movement. However, the produced motion tends to be less human-like if algorithms do not involve a biomechanical human model that accounts for skeletal and muscle-tendon properties and geometry. In this study, we have integrated a reinforcement learning algorithm and a musculoskeletal model including trunk, pelvis, and leg segments to develop control modes that drive the model to walk.</p><p><strong>Methods: </strong>We simulated human walking first without imposing target walking speed, in which the model was allowed to settle on a stable walking speed itself, which was 1.45 <i>m</i>/<i>s</i>. A range of other speeds were imposed for the simulation based on the previous self-developed walking speed. All simulations were generated by solving the Markov decision process problem with covariance matrix adaptation evolution strategy, without any reference motion data.</p><p><strong>Results: </strong>Simulated hip and knee kinematics agreed well with those in experimental observations, but ankle kinematics were less well-predicted.</p><p><strong>Discussion: </strong>We finally demonstrated that our reinforcement learning framework also has the potential to model and predict pathological gait that can result from muscle weakness.</p>","PeriodicalId":12628,"journal":{"name":"Frontiers in Neurorobotics","volume":"17 ","pages":"1244417"},"PeriodicalIF":2.6000,"publicationDate":"2023-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10601656/pdf/","citationCount":"0","resultStr":"{\"title\":\"Simulating human walking: a model-based reinforcement learning approach with musculoskeletal modeling.\",\"authors\":\"Binbin Su, Elena M Gutierrez-Farewik\",\"doi\":\"10.3389/fnbot.2023.1244417\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Introduction: </strong>Recent advancements in reinforcement learning algorithms have accelerated the development of control models with high-dimensional inputs and outputs that can reproduce human movement. However, the produced motion tends to be less human-like if algorithms do not involve a biomechanical human model that accounts for skeletal and muscle-tendon properties and geometry. In this study, we have integrated a reinforcement learning algorithm and a musculoskeletal model including trunk, pelvis, and leg segments to develop control modes that drive the model to walk.</p><p><strong>Methods: </strong>We simulated human walking first without imposing target walking speed, in which the model was allowed to settle on a stable walking speed itself, which was 1.45 <i>m</i>/<i>s</i>. A range of other speeds were imposed for the simulation based on the previous self-developed walking speed. All simulations were generated by solving the Markov decision process problem with covariance matrix adaptation evolution strategy, without any reference motion data.</p><p><strong>Results: </strong>Simulated hip and knee kinematics agreed well with those in experimental observations, but ankle kinematics were less well-predicted.</p><p><strong>Discussion: </strong>We finally demonstrated that our reinforcement learning framework also has the potential to model and predict pathological gait that can result from muscle weakness.</p>\",\"PeriodicalId\":12628,\"journal\":{\"name\":\"Frontiers in Neurorobotics\",\"volume\":\"17 \",\"pages\":\"1244417\"},\"PeriodicalIF\":2.6000,\"publicationDate\":\"2023-10-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10601656/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Frontiers in Neurorobotics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.3389/fnbot.2023.1244417\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2023/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Neurorobotics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3389/fnbot.2023.1244417","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2023/1/1 0:00:00","PubModel":"eCollection","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Simulating human walking: a model-based reinforcement learning approach with musculoskeletal modeling.
Introduction: Recent advancements in reinforcement learning algorithms have accelerated the development of control models with high-dimensional inputs and outputs that can reproduce human movement. However, the produced motion tends to be less human-like if algorithms do not involve a biomechanical human model that accounts for skeletal and muscle-tendon properties and geometry. In this study, we have integrated a reinforcement learning algorithm and a musculoskeletal model including trunk, pelvis, and leg segments to develop control modes that drive the model to walk.
Methods: We simulated human walking first without imposing target walking speed, in which the model was allowed to settle on a stable walking speed itself, which was 1.45 m/s. A range of other speeds were imposed for the simulation based on the previous self-developed walking speed. All simulations were generated by solving the Markov decision process problem with covariance matrix adaptation evolution strategy, without any reference motion data.
Results: Simulated hip and knee kinematics agreed well with those in experimental observations, but ankle kinematics were less well-predicted.
Discussion: We finally demonstrated that our reinforcement learning framework also has the potential to model and predict pathological gait that can result from muscle weakness.
期刊介绍:
Frontiers in Neurorobotics publishes rigorously peer-reviewed research in the science and technology of embodied autonomous neural systems. Specialty Chief Editors Alois C. Knoll and Florian Röhrbein at the Technische Universität München are supported by an outstanding Editorial Board of international experts. This multidisciplinary open-access journal is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics and the public worldwide.
Neural systems include brain-inspired algorithms (e.g. connectionist networks), computational models of biological neural networks (e.g. artificial spiking neural nets, large-scale simulations of neural microcircuits) and actual biological systems (e.g. in vivo and in vitro neural nets). The focus of the journal is the embodiment of such neural systems in artificial software and hardware devices, machines, robots or any other form of physical actuation. This also includes prosthetic devices, brain machine interfaces, wearable systems, micro-machines, furniture, home appliances, as well as systems for managing micro and macro infrastructures. Frontiers in Neurorobotics also aims to publish radically new tools and methods to study plasticity and development of autonomous self-learning systems that are capable of acquiring knowledge in an open-ended manner. Models complemented with experimental studies revealing self-organizing principles of embodied neural systems are welcome. Our journal also publishes on the micro and macro engineering and mechatronics of robotic devices driven by neural systems, as well as studies on the impact that such systems will have on our daily life.