虚拟现实技术在老年人运动学习中的应用综述

Denise Cardoso Ribeiro-Papa, Thaís Massetti, T. Crocetta, L. D. C. Menezes, Thaiany Pedrozo Campos Antunes, Í. M. Bezerra, Carlos B. M. Monteiro
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引用次数: 5

摘要

身体功能下降是老年人的共同特征,在身体健康方面具有重要的结果,因为它关系到生活质量。我们的运动学习能力使我们能够灵活地适应不断变化的环境。“虚拟现实”一词指的是用于模拟替代或虚拟世界的各种方法。目的:分析以往在老年参与者中使用虚拟现实进行运动学习的研究结果。方法:采用三步法选择研究对象。在没有时间限制的情况下进行了系统的文献综述。研究使用PubMed、BVS和Web of science进行;考虑到关键词,我们收录了以下三个术语的文章:老年人、虚拟现实和运动学习。结果:初步检索得到49篇文章。删除重复后,两位作者根据研究纳入标准独立评估每篇文章的标题和摘要。根据题目和摘要排除45篇文章。最终有4篇文章符合纳入标准。结论:虽然通过虚拟现实对老年人运动学习进行的研究很少,质量好的研究更少,但研究表明,老年人无论是否患有特定疾病,都可以从基于虚拟现实的干预中受益,以提高运动学习技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motor learning through virtual reality in elderly - a systematic review
INTRODUCTION: Decline in physical function is a common feature of older age and has important outcomes in terms of physical health as it relates to quality of life. Our capacity for motor learning allows us to flexibly adapt movements to an ever-changing environment. The term Virtual Reality refers to a wide variety of methods used to simulate an alternative or virtual world. OBJECTIVE: To analyze the results shown in previous studies on motor learning with Virtual Reality use in elderly participants. METHOD: To select the articles, three steps were followed. A systematic literature review was performed without time limitation. The research was carried out using PubMed, BVS and Web of science; considering the keywords, we included articles that showed the following three terms: elderly, virtual reality and motor learning. RESULTS: The initial search yielded 49 articles. After duplicates were removed, two of the authors independently evaluated the title and abstract of each article against the study inclusion criteria. From these, 45 articles were excluded based on title and abstract. Finally, four articles met the inclusion criteria. CONCLUSION: Although few studies were conducted on motor learning in elderly people through virtual reality and, even fewer were of good quality, it was shown that elderly people, with or without a specific disease, can benefit from interventions based on virtual reality to improve motor learning skills.
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