为学习和游戏而设计——以笑脸模型为框架

Pub Date : 2016-06-20 DOI:10.55612/s-5002-029-003
Charlotte Lærke Weitze
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引用次数: 0

摘要

本文将Smiley模型作为设计游戏中引人入胜的学习体验的框架。在一个基于设计的研究项目中,学生游戏设计师在游戏化学习设计中学习,同时将课程中的学习目标设计和实施到小型数字游戏中。项目参与者是参加高中通识教育课程的成年学生。Smiley模型为整个游戏化学习设计和学生的学习游戏设计过程提供了启发和启发,将学习情境转化为一种融合学习和游戏的引人入胜的体验。通过在数字学习游戏中设计学习情境,学生游戏设计师达到了认知复杂的理解水平。他们经历了激励性的学习情境,课堂上的社交和协作学习过程增加了。
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Designing for Learning and Play – The Smiley Model as a Framework
This paper presents the Smiley Model as a framework for designing engaging learning experiences in games. In a design-based research project, student game designers learned inside a gamified learning design while designing and implementing learning goals from curriculum into small digital games. Project participants were adult students in an upper secondary general education program. The Smiley Model inspired and provided a scaffold or a heuristic for the overall gamified learning design and for the students’ learning game design processes, turning the learning situation into an engaging experience while integrating learning and play. The student game designers reached cognitively complex levels of understanding by designing learning situations into the digital learning games. They experienced motivating learning situations, and the social and collaborative learning processes in the class increased.
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