{"title":"通过增强音频诱导桌面游戏的心流","authors":"André Sousa, Eduardo Magalhães, João Jacob","doi":"10.55612/s-5002-056-005","DOIUrl":null,"url":null,"abstract":"Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide good gaming experiences. However, it is possible to use various resources to further enhance the experience. This study proposes that augmented audio technology can be used to induce flow during a board game playthrough. For this purpose, a prototype was developed to be tested with the board game Rising Sun. The main concept behind this approach was to deliver to the players real time sonic feedback through an augmented sound environment mapped to in game actions, by triggering spatialized contextual sound events related to the user’s in-game actions and game phases. A study was conducted using the aforementioned prototype to validate the proposal, and the results have shown that augmented audio may induce the state of flow.","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":0.8000,"publicationDate":"2023-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Inducing Flow In Board Games Through Augmented Audio\",\"authors\":\"André Sousa, Eduardo Magalhães, João Jacob\",\"doi\":\"10.55612/s-5002-056-005\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide good gaming experiences. However, it is possible to use various resources to further enhance the experience. This study proposes that augmented audio technology can be used to induce flow during a board game playthrough. For this purpose, a prototype was developed to be tested with the board game Rising Sun. The main concept behind this approach was to deliver to the players real time sonic feedback through an augmented sound environment mapped to in game actions, by triggering spatialized contextual sound events related to the user’s in-game actions and game phases. A study was conducted using the aforementioned prototype to validate the proposal, and the results have shown that augmented audio may induce the state of flow.\",\"PeriodicalId\":44247,\"journal\":{\"name\":\"Interaction Design and Architectures\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.8000,\"publicationDate\":\"2023-03-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interaction Design and Architectures\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.55612/s-5002-056-005\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interaction Design and Architectures","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55612/s-5002-056-005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Inducing Flow In Board Games Through Augmented Audio
Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide good gaming experiences. However, it is possible to use various resources to further enhance the experience. This study proposes that augmented audio technology can be used to induce flow during a board game playthrough. For this purpose, a prototype was developed to be tested with the board game Rising Sun. The main concept behind this approach was to deliver to the players real time sonic feedback through an augmented sound environment mapped to in game actions, by triggering spatialized contextual sound events related to the user’s in-game actions and game phases. A study was conducted using the aforementioned prototype to validate the proposal, and the results have shown that augmented audio may induce the state of flow.
期刊介绍:
IxD&A (Interaction Design and Architecture (s)) Journal bases its existence on the following beliefs: - the complexity of today''s society requires the developments of new visions and new tools to address new systemic problems; - one needs at large to promote a deeper understanding of the interaction mechanisms, whatever the scale and the phenomena involved, from which originate the dynamic and static of the systems and all forms of architectures; - within complex systems, processes, architectures and cultural stratifications the focus should be always the individuals and their continuous co-evolution with the place that they populate; - the project and the ability to meta-design are central elements necessary to live consciously experiences, and above all those mediated by the machine. IxD&A aims to offer an interdisciplinary arena where everybody can present top level researches and discuss ideas on the future of technology mediated experiences in the field of communication, learning, working, entertainment, healthcare, etc...) a future that can be made possible by a joint effort in research and education. IxD&A, indeed, offers the ideal forum for meeting among frontier research, education, cutting edge technology development and application. Indeed, there will be no future if research and education will not be able to meet the world of production, or, in other words if we will not be able to transfer the ''lab'' into real life.