数字游戏成瘾、眼睛读心能力和述情障碍之间关系的检验:来自Ordu省的青少年样本

Q4 Medicine
M. Yavuz, Selda Kır, Esra Özen, Merve Gündüz, B. Akdeniz, M. Kadak
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引用次数: 1

摘要

摘要目的:本研究旨在探讨数字游戏成瘾、眼睛读心能力和述情障碍人格特征之间的关系。方法:奥尔都省两所中学662名15至17岁的青少年(n = 358名女性,57%;N = 286名男性(43%)纳入研究。采用儿童数字游戏成瘾量表(DGASFC)、儿童眼测读心量表(Eyes Test)和20项多伦多述情障碍量表(TAS-20)对被试进行测试。男女被试的量表得分比较采用独立样本t检验。采用Pearson积矩相关检验分析各量表之间的相关性。采用多元线性回归分析评价眼读心技能、述情障碍、性别和年龄对数字游戏成瘾发展的预测作用。结果:男性数字游戏成瘾得分明显高于女性。DGASFC得分与视力测试得分呈显著负相关,与TAS-20总分及其分量表得分呈显著正相关。回归分析显示,Eyes Test、TAS-20因子1、因子3和性别分数对数字游戏成瘾水平有显著预测作用。结论:提高青少年数字游戏成瘾者的眼睛读心能力、情绪识别能力和共情思维能力的治疗干预可能是有益的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Examination of the associations between digital game addiction, abilities of reading mind in the eyes and alexithymia: An adolescent sample from Ordu Province
Date of accept: 26 March 2019 ABSTRACT Objective: The aim of this study is to examine the relationships between digital game addiction, abilities of reading mind in the eyes and alexithymia personality characteristics. Method: Six hundred and sixty-two adolescents between the ages of 15 and 17 from two secondary schools in Ordu Province (n = 358 females, 57%; n = 286 males, 43%) were included in the study. Digital game addiction scale for children (DGASFC), Child Form of Reading the Mind in the Eyes Test (Eyes Test) and 20 item Toronto alexithymia scale (TAS-20) were administered to participants. The scale scores of female and male participants were compared by independent sample t test. Correlations between the scales were analyzed by Pearson product moment correlation test. The predictive effects of skills of reading mind in the eyes, alexithymia, gender and age on the development of digital game addiction were evaluated by multivariate linear regression analysis. Results: Digital game addiction scores of males were significantly higher than females. The scores of DGASFC were negatively correlated with the scores of Eyes Test and positively correlated with total scores of TAS-20 and its subscales’ scores, significantly. Regression analysis revealed that the scores of Eyes Test, TAS-20 factor 1 and factor 3, and gender were significantly predict the digital game addiction levels. Conclusions: The therapeutic interventions to improve abilities of reading mind in the eyes, identifying emotions, and empathic thinking skills may be beneficial for the adolescents which present with digital game addiction.
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来源期刊
Yeni Symposium
Yeni Symposium Medicine-Neurology (clinical)
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